diff options
author | Hop311 <Hop3114@gmail.com> | 2024-03-04 23:49:37 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-03-04 23:49:37 +0100 |
commit | 521f7d3d156f42535fb7574fb36f2726e9d13885 (patch) | |
tree | 8c319b540020aaf382592c9b513a27e9fcaaa603 /extension/src/openvic-extension/singletons/AssetManager.hpp | |
parent | 9e305db5e5090a1a24979c480d64eebfe2de65da (diff) | |
parent | 9ee1940ac3d15aa4c0a87b84d1c4ab8958184f63 (diff) |
Merge pull request #210 from OpenVicProject/gui-listbox
Add GUIListBox + UI improvements
Diffstat (limited to 'extension/src/openvic-extension/singletons/AssetManager.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/AssetManager.hpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp index 7f73e4c..0416e5b 100644 --- a/extension/src/openvic-extension/singletons/AssetManager.hpp +++ b/extension/src/openvic-extension/singletons/AssetManager.hpp @@ -25,7 +25,7 @@ namespace OpenVic { font_map_t fonts; static godot::Ref<godot::Image> _load_image(godot::StringName const& path); - image_asset_t* _get_image_asset(godot::StringName const& path); + image_asset_t* _get_image_asset(godot::StringName const& path, bool flip_y); protected: static void _bind_methods(); @@ -38,12 +38,12 @@ namespace OpenVic { /* Search for and load an image at the specified path relative to the game defines, first checking the AssetManager's * image cache (if cache is true) in case it has already been loaded, and returning nullptr if image loading fails. */ - godot::Ref<godot::Image> get_image(godot::StringName const& path, bool cache = true); + godot::Ref<godot::Image> get_image(godot::StringName const& path, bool cache = true, bool flip_y = false); /* Create a texture from an image found at the specified path relative to the game defines, fist checking * AssetManager's texture cache in case it has already been loaded, and returning nullptr if image loading * or texture creation fails. */ - godot::Ref<godot::ImageTexture> get_texture(godot::StringName const& path); + godot::Ref<godot::ImageTexture> get_texture(godot::StringName const& path, bool flip_y = false); /* Search for and load a font with the specified name from the game defines' font directory, first checking the * AssetManager's font cache in case it has already been loaded, and returning nullptr if font loading fails. */ |