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author hop311 <hop3114@gmail.com>2023-12-04 01:12:16 +0100
committer hop311 <hop3114@gmail.com>2023-12-04 01:18:15 +0100
commit6e350a3dc0b596b1f76fab3b943b67b7713ea4fa (patch)
treeb963c671239ecd693d4162afe4b1b9d3b064554e /extension/src/openvic-extension/singletons/AssetManager.hpp
parent9165f5980c5cfe75b3bad4303a5822340f6adcfc (diff)
Sim submodule update + extension compatibility
Diffstat (limited to 'extension/src/openvic-extension/singletons/AssetManager.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/AssetManager.hpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/singletons/AssetManager.hpp b/extension/src/openvic-extension/singletons/AssetManager.hpp
index 7cfc31b..625944d 100644
--- a/extension/src/openvic-extension/singletons/AssetManager.hpp
+++ b/extension/src/openvic-extension/singletons/AssetManager.hpp
@@ -23,6 +23,7 @@ namespace OpenVic {
image_asset_map_t image_assets;
font_map_t fonts;
+ static godot::Ref<godot::Image> _load_image(godot::StringName path);
image_asset_map_t::iterator _get_image_asset(godot::StringName path);
protected:
@@ -35,8 +36,8 @@ namespace OpenVic {
~AssetManager();
/* Search for and load an image at the specified path relative to the game defines, first checking the AssetManager's
- * image cache in case it has already been loaded, and returning nullptr if image loading fails. */
- godot::Ref<godot::Image> get_image(godot::StringName path);
+ * image cache (if cache is true) in case it has already been loaded, and returning nullptr if image loading fails. */
+ godot::Ref<godot::Image> get_image(godot::StringName path, bool cache = true);
/* Create a texture from an image found at the specified path relative to the game defines, fist checking
* AssetManager's texture cache in case it has already been loaded, and returning nullptr if image loading