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author hop311 <hop3114@gmail.com>2024-04-24 20:24:56 +0200
committer hop311 <hop3114@gmail.com>2024-04-24 20:25:35 +0200
commit0fb9d5c8fb4771ef8001efdd8de1dc2dab4bb5dc (patch)
treee0ec540f15f1a543121cf2f3ea4f0d46cd2c8f6a /extension/src/openvic-extension/singletons/GameSingleton.cpp
parent7a1167259bc2a33aab8e91c6108d9054c77408bc (diff)
Add province names and improve zooming
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 8618276..838542d 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -60,6 +60,8 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_province_shape_texture);
OV_BIND_METHOD(GameSingleton::get_province_colour_texture);
+ OV_BIND_METHOD(GameSingleton::get_province_names);
+
OV_BIND_METHOD(GameSingleton::get_mapmode_count);
OV_BIND_METHOD(GameSingleton::get_mapmode_identifier);
OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" });
@@ -243,6 +245,39 @@ Error GameSingleton::_update_colour_image() {
return err;
}
+TypedArray<Dictionary> GameSingleton::get_province_names() const {
+ static const StringName identifier_key = "identifier";
+ static const StringName position_key = "position";
+ static const StringName rotation_key = "rotation";
+ static const StringName scale_key = "scale";
+
+ TypedArray<Dictionary> ret;
+ ERR_FAIL_COND_V(ret.resize(game_manager.get_map().get_province_count()) != OK, {});
+
+ for (int32_t index = 0; index < game_manager.get_map().get_province_count(); ++index) {
+ Province const& province = game_manager.get_map().get_provinces()[index];
+
+ Dictionary province_dict;
+
+ province_dict[identifier_key] = std_view_to_godot_string(province.get_identifier());
+ province_dict[position_key] = Utilities::to_godot_fvec2(province.get_text_position()) / get_map_dims();
+
+ const float rotation = province.get_text_rotation().to_float();
+ if (rotation != 0.0f) {
+ province_dict[rotation_key] = rotation;
+ }
+
+ const float scale = province.get_text_scale().to_float();
+ if (scale != 1.0f) {
+ province_dict[scale_key] = scale;
+ }
+
+ ret[index] = std::move(province_dict);
+ }
+
+ return ret;
+}
+
int32_t GameSingleton::get_mapmode_count() const {
return game_manager.get_map().get_mapmode_count();
}