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author Hop311 <Hop3114@gmail.com>2024-04-22 01:25:58 +0200
committer GitHub <noreply@github.com>2024-04-22 01:25:58 +0200
commit61e1e14ab7d206422004b4b4c6ffbb5e5f7dec58 (patch)
tree68efc91c394ae9dc76d6e9e7cadee86e2e2a02d3 /extension/src/openvic-extension/singletons/GameSingleton.cpp
parent34f161570fd7ca9381675be8a9ec3b9b409929e1 (diff)
parentc574d925c5251289d9f2fc32190b44cbe766f387 (diff)
Merge pull request #219 from OpenVicProject/asset-manager-load-flags
Add AssetManager LoadFlags
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index df0e9a0..b8aef4f 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -339,7 +339,7 @@ Error GameSingleton::_load_terrain_variants() {
AssetManager* asset_manager = AssetManager::get_singleton();
ERR_FAIL_NULL_V(asset_manager, FAILED);
// Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet = asset_manager->get_image(terrain_texturesheet_path);
+ Ref<Image> terrain_sheet = asset_manager->get_image(terrain_texturesheet_path, AssetManager::LOAD_FLAG_NONE);
ERR_FAIL_NULL_V_MSG(terrain_sheet, FAILED, vformat("Failed to load terrain texture sheet: %s", terrain_texturesheet_path));
static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;