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author Hop311 <Hop3114@gmail.com>2024-04-21 08:58:44 +0200
committer GitHub <noreply@github.com>2024-04-21 08:58:44 +0200
commit00c03db2b10588081548b713a4272854a9051c1c (patch)
tree7f74c87115f5f066b81d47f060c75ce6ee6a76dc /extension/src/openvic-extension/singletons/GameSingleton.cpp
parent21334b0040d3c2c1456e0c18e5c2a1605f22f934 (diff)
parent2d5454c668fc866023c41f07ceed263b2c1ff237 (diff)
Merge pull request #217 from OpenVicProject/update-sim
Update SIM submodule
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 563f1cb..8b19dc3 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -51,6 +51,7 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_map_width);
OV_BIND_METHOD(GameSingleton::get_map_height);
+ OV_BIND_METHOD(GameSingleton::get_map_dims);
OV_BIND_METHOD(GameSingleton::get_map_aspect_ratio);
OV_BIND_METHOD(GameSingleton::get_terrain_texture);
OV_BIND_METHOD(GameSingleton::get_province_shape_image_subdivisions);
@@ -133,9 +134,8 @@ Error GameSingleton::setup_game(int32_t bookmark_index) {
}
int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) const {
- const size_t x_mod_w = UtilityFunctions::fposmod(coords.x, 1.0f) * get_map_width();
- const size_t y_mod_h = UtilityFunctions::fposmod(coords.y, 1.0f) * get_map_height();
- return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h);
+ const Vector2 pos = coords.posmod(1.0f) * get_map_dims();
+ return game_manager.get_map().get_province_index_at(Utilities::from_godot_ivec2(pos));
}
int32_t GameSingleton::get_map_width() const {
@@ -146,6 +146,10 @@ int32_t GameSingleton::get_map_height() const {
return game_manager.get_map().get_height();
}
+Vector2i GameSingleton::get_map_dims() const {
+ return Utilities::to_godot_ivec2(game_manager.get_map().get_dims());
+}
+
float GameSingleton::get_map_aspect_ratio() const {
return static_cast<float>(get_map_width()) / static_cast<float>(get_map_height());
}