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author | Hop311 <Hop3114@gmail.com> | 2024-05-12 17:17:32 +0200 |
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committer | GitHub <noreply@github.com> | 2024-05-12 17:17:32 +0200 |
commit | bfccdb87d66304604ad018037db1581746646bfa (patch) | |
tree | ac4394e8ceaca22fa0deaeebd8cf5eafedecaa3e /extension/src/openvic-extension/singletons/GameSingleton.cpp | |
parent | b0a533f945bbc6201fd7df4bc60746cb98efaba4 (diff) | |
parent | ac29e4040fc20c50c8f0eb64b1194f6398165eb0 (diff) |
Merge pull request #227 from OpenVicProject/models
Models
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 838542d..ef19a6c 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -44,6 +44,7 @@ void GameSingleton::_bind_methods() { OV_BIND_METHOD(GameSingleton::load_defines_compatibility_mode, { "file_paths" }); OV_BIND_SMETHOD(search_for_game_path, { "hint_path" }, DEFVAL(String {})); + OV_BIND_METHOD(GameSingleton::lookup_file_path, { "path" }); OV_BIND_METHOD(GameSingleton::setup_game, { "bookmark_index" }); @@ -158,6 +159,10 @@ float GameSingleton::get_map_aspect_ratio() const { return static_cast<float>(get_map_width()) / static_cast<float>(get_map_height()); } +Vector2 GameSingleton::map_position_to_world_coords(fvec2_t const& position) const { + return Utilities::to_godot_fvec2(position) / get_map_dims(); +} + Ref<Texture2DArray> GameSingleton::get_terrain_texture() const { return terrain_texture; } @@ -593,3 +598,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi String GameSingleton::search_for_game_path(String const& hint_path) { return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); } + +String GameSingleton::lookup_file_path(String const& path) const { + return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); +} |