diff options
author | hop311 <hop3114@gmail.com> | 2023-12-04 01:12:16 +0100 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2023-12-04 01:18:15 +0100 |
commit | 6e350a3dc0b596b1f76fab3b943b67b7713ea4fa (patch) | |
tree | b963c671239ecd693d4162afe4b1b9d3b064554e /extension/src/openvic-extension/singletons/GameSingleton.cpp | |
parent | 9165f5980c5cfe75b3bad4303a5822340f6adcfc (diff) |
Sim submodule update + extension compatibility
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 144 |
1 files changed, 78 insertions, 66 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index d101a86..db3dd3f 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -17,6 +17,9 @@ using OpenVic::Utilities::godot_to_std_string; using OpenVic::Utilities::std_to_godot_string; using OpenVic::Utilities::std_view_to_godot_string; +/* Maximum width or height a GPU texture can have. */ +static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; + void GameSingleton::_bind_methods() { OV_BIND_SMETHOD(setup_logger); @@ -58,15 +61,6 @@ void GameSingleton::_bind_methods() { ADD_SIGNAL(MethodInfo("state_updated")); ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); - - OV_BIND_SMETHOD( - draw_pie_chart, - { "image", "stopAngles", "colours", "radius", "shadow_displacement", "shadow_tightness", "shadow_radius", - "shadow_thickness", "trim_colour", "trim_size", "gradient_falloff", "gradient_base", "donut", "donut_inner_trim", - "donut_inner_radius" } - ); - - OV_BIND_SMETHOD(load_image, { "path" }); } Control* GameSingleton::generate_gui(String const& gui_file, String const& gui_element) { @@ -90,25 +84,6 @@ Control* GameSingleton::generate_gui(String const& gui_file, String const& gui_e return result; } -GFX::Sprite const* GameSingleton::get_gfx_sprite(String const& sprite_name) const { - return game_manager.get_ui_manager().get_sprite_by_identifier(godot_to_std_string(sprite_name)); -} - -void GameSingleton::draw_pie_chart( - Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, - float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, - float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius -) { - Utilities::draw_pie_chart( - image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, - trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius - ); -} - -Ref<Image> GameSingleton::load_image(String const& path) { - return Utilities::load_godot_image(path); -} - GameSingleton* GameSingleton::get_singleton() { return singleton; } @@ -143,6 +118,10 @@ void GameSingleton::setup_logger() { }); } +GameManager const& GameSingleton::get_game_manager() const { + return game_manager; +} + Dataloader const& GameSingleton::get_dataloader() const { return dataloader; } @@ -156,6 +135,13 @@ Error GameSingleton::setup_game() { bool ret = game_manager.load_bookmark(&bookmark_manager.get_bookmarks().front()); // TODO - load pop history with the new history system ret &= dataloader.load_pop_history(game_manager, "history/pops/" + game_manager.get_today().to_string()); + for (Province& province : game_manager.get_map().get_provinces()) { + province.set_crime( + game_manager.get_modifier_manager().get_crime_modifier_by_index( + (province.get_index() - 1) % game_manager.get_modifier_manager().get_crime_modifier_count() + ) + ); + } return ERR(ret); } @@ -166,21 +152,32 @@ int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords) } template<std::derived_from<HasIdentifierAndColour> T> -static Dictionary _distribution_to_dictionary(fixed_point_map_t<T const*> const& dist) { - static const StringName piechart_info_size_key = "size"; - static const StringName piechart_info_colour_key = "colour"; - Dictionary dict; - for (auto const& [key, val] : dist) { - if (key != nullptr) { - Dictionary sub_dict; - sub_dict[piechart_info_size_key] = val.to_float(); - sub_dict[piechart_info_colour_key] = Utilities::to_godot_color(key->get_colour()); - dict[std_view_to_godot_string(key->get_identifier())] = std::move(sub_dict); +static Array _distribution_to_pie_chart_array(fixed_point_map_t<T const*> const& dist) { + using entry_t = std::pair<T const*, fixed_point_t>; + std::vector<entry_t> sorted_dist; + sorted_dist.reserve(dist.size()); + for (entry_t const& entry : dist) { + if (entry.first != nullptr) { + sorted_dist.push_back(entry); } else { - UtilityFunctions::push_error("Null distribution key with value ", val.to_float()); + UtilityFunctions::push_error("Null distribution key with value ", entry.second.to_float()); } } - return dict; + std::sort(sorted_dist.begin(), sorted_dist.end(), [](entry_t const& lhs, entry_t const& rhs) -> bool { + return lhs.second < rhs.second; + }); + static const StringName identifier_key = "identifier"; + static const StringName colour_key = "colour"; + static const StringName weight_key = "weight"; + Array array; + for (auto const& [key, val] : sorted_dist) { + Dictionary sub_dict; + sub_dict[identifier_key] = std_view_to_godot_string(key->get_identifier()); + sub_dict[colour_key] = Utilities::to_godot_color(key->get_colour()); + sub_dict[weight_key] = val.to_float(); + array.push_back(sub_dict); + } + return array; } Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { @@ -223,15 +220,15 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { ret[province_info_total_population_key] = province->get_total_population(); fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution(); if (!pop_types.empty()) { - ret[province_info_pop_types_key] = _distribution_to_dictionary(pop_types); + ret[province_info_pop_types_key] = _distribution_to_pie_chart_array(pop_types); } fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution(); if (!ideologies.empty()) { - ret[province_info_pop_ideologies_key] = _distribution_to_dictionary(ideologies); + ret[province_info_pop_ideologies_key] = _distribution_to_pie_chart_array(ideologies); } fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution(); if (!cultures.empty()) { - ret[province_info_pop_cultures_key] = _distribution_to_dictionary(cultures); + ret[province_info_pop_cultures_key] = _distribution_to_pie_chart_array(cultures); } static const StringName building_info_building_key = "building"; @@ -292,25 +289,34 @@ Ref<Texture> GameSingleton::get_province_colour_texture() const { } Error GameSingleton::_update_colour_image() { + Map const& map = game_manager.get_map(); + if (!map.provinces_are_locked()) { + UtilityFunctions::push_error("Cannot generate province colour image before provinces are locked!"); + return FAILED; + } + /* We reshape the list of colours into a square, as each texture dimensions cannot exceed 16384. */ + static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); + static constexpr int32_t colour_image_width = PROVINCE_INDEX_SQRT * sizeof(Mapmode::base_stripe_t) / sizeof(colour_t); + /* Province count + null province, rounded up to next multiple of PROVINCE_INDEX_SQRT. + * Rearranged from: (map.get_province_count() + 1) + (PROVINCE_INDEX_SQRT - 1) */ + static const int32_t colour_image_height = (map.get_province_count() + PROVINCE_INDEX_SQRT) / PROVINCE_INDEX_SQRT; + static PackedByteArray colour_data_array; - static constexpr int64_t colour_data_array_size = - (static_cast<int64_t>(Province::MAX_INDEX) + 1) * sizeof(Mapmode::base_stripe_t); + static const int64_t colour_data_array_size = colour_image_width * colour_image_height * sizeof(colour_t); colour_data_array.resize(colour_data_array_size); Error err = OK; - if (!game_manager.get_map().generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { + if (!map.generate_mapmode_colours(mapmode_index, colour_data_array.ptrw())) { err = FAILED; } - /* We reshape the list of colours into a square, as each texture dimensions cannot exceed 16384. */ - static constexpr int32_t PROVINCE_INDEX_SQRT = 1 << (sizeof(Province::index_t) * 4); if (province_colour_image.is_null()) { province_colour_image.instantiate(); ERR_FAIL_NULL_V_EDMSG(province_colour_image, FAILED, "Failed to create province colour image"); } /* Width is doubled as each province has a (base, stripe) colour pair. */ province_colour_image->set_data( - PROVINCE_INDEX_SQRT * 2, PROVINCE_INDEX_SQRT, false, Image::FORMAT_RGBA8, colour_data_array + colour_image_width, colour_image_height, false, Image::FORMAT_RGBA8, colour_data_array ); if (province_colour_texture.is_null()) { province_colour_texture = ImageTexture::create_from_image(province_colour_image); @@ -363,39 +369,39 @@ Error GameSingleton::expand_building(int32_t province_index, String const& build } void GameSingleton::set_paused(bool paused) { - game_manager.get_clock().isPaused = paused; + game_manager.get_clock().is_paused = paused; } void GameSingleton::toggle_paused() { - game_manager.get_clock().isPaused = !game_manager.get_clock().isPaused; + game_manager.get_clock().is_paused = !game_manager.get_clock().is_paused; } bool GameSingleton::is_paused() const { - return game_manager.get_clock().isPaused; + return game_manager.get_clock().is_paused; } void GameSingleton::increase_speed() { - game_manager.get_clock().increaseSimulationSpeed(); + game_manager.get_clock().increase_simulation_speed(); } void GameSingleton::decrease_speed() { - game_manager.get_clock().decreaseSimulationSpeed(); + game_manager.get_clock().decrease_simulation_speed(); } bool GameSingleton::can_increase_speed() const { - return game_manager.get_clock().canIncreaseSimulationSpeed(); + return game_manager.get_clock().can_increase_simulation_speed(); } bool GameSingleton::can_decrease_speed() const { - return game_manager.get_clock().canDecreaseSimulationSpeed(); + return game_manager.get_clock().can_decrease_simulation_speed(); } String GameSingleton::get_longform_date() const { - return std_to_godot_string(game_manager.get_today().to_string()); + return Utilities::date_to_formatted_string(game_manager.get_today()); } void GameSingleton::try_tick() { - game_manager.get_clock().conditionallyAdvanceGame(); + game_manager.get_clock().conditionally_advance_game(); } Error GameSingleton::_load_map_images(bool flip_vertical) { @@ -411,7 +417,6 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { static_cast<int32_t>(game_manager.get_map().get_height()) }; - static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; // For each dimension of the image, this finds the small number of equal subdivisions // required get the individual texture dims under GPU_DIM_LIMIT for (int i = 0; i < 2; ++i) { @@ -461,15 +466,25 @@ Error GameSingleton::_load_map_images(bool flip_vertical) { return err; } -Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& terrain_texturesheet_path) { - static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; +Error GameSingleton::_load_terrain_variants() { + if (terrain_texture.is_valid()) { + UtilityFunctions::push_error("Terrain variants have already been loaded!"); + return FAILED; + } + static const String terrain_texturesheet_path = "map/terrain/texturesheet.tga"; + + AssetManager* asset_manager = AssetManager::get_singleton(); + ERR_FAIL_NULL_V(asset_manager, FAILED); // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); + Ref<Image> terrain_sheet = asset_manager->get_image(terrain_texturesheet_path); if (terrain_sheet.is_null()) { UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); return FAILED; } + + static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; + terrain_sheet->flip_y(); const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height(); if (sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height) { @@ -511,8 +526,6 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter } Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& file_paths) { - static constexpr std::string_view terrain_texture_file = "map/terrain/texturesheet.tga"; - Dataloader::path_vector_t roots; for (String const& path : file_paths) { roots.push_back(godot_to_std_string(path)); @@ -528,8 +541,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi UtilityFunctions::push_error("Failed to load defines!"); err = FAILED; } - if (_load_terrain_variants_compatibility_mode(std_to_godot_string( - dataloader.lookup_file(terrain_texture_file).string())) != OK) { + if (_load_terrain_variants() != OK) { UtilityFunctions::push_error("Failed to load terrain variants!"); err = FAILED; } |