aboutsummaryrefslogtreecommitdiff
path: root/extension/src/openvic-extension/singletons/GameSingleton.cpp
diff options
context:
space:
mode:
author hop311 <hop3114@gmail.com>2023-12-30 15:59:20 +0100
committer hop311 <hop3114@gmail.com>2023-12-30 15:59:20 +0100
commitc0cc6e202c33fb3889d0025b1b04148ae66545f2 (patch)
tree65ef49b0d12cf307269defeb0960f25ea442f777 /extension/src/openvic-extension/singletons/GameSingleton.cpp
parentf2f42d1b65605876a6ec12626be55183b4681b88 (diff)
Added button state textures + block colour progress bars
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp52
1 files changed, 37 insertions, 15 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 7ad0db0..e10efb3 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -25,6 +25,21 @@ using OpenVic::Utilities::std_view_to_godot_string;
/* Maximum width or height a GPU texture can have. */
static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
+/* StringNames cannot be constructed until Godot has called StringName::setup(),
+ * so we must use these wrapper functions to delay their initialisation. */
+StringName const& GameSingleton::_signal_gamestate_updated() {
+ static const StringName signal_gamestate_updated = "gamestate_updated";
+ return signal_gamestate_updated;
+}
+StringName const& GameSingleton::_signal_province_selected() {
+ static const StringName signal_province_selected = "province_selected";
+ return signal_province_selected;
+}
+StringName const& GameSingleton::_signal_clock_state_changed() {
+ static const StringName signal_clock_state_changed = "clock_state_changed";
+ return signal_clock_state_changed;
+}
+
void GameSingleton::_bind_methods() {
OV_BIND_SMETHOD(setup_logger);
@@ -70,24 +85,31 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_longform_date);
OV_BIND_METHOD(GameSingleton::try_tick);
- ADD_SIGNAL(MethodInfo("state_updated"));
- ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index")));
+ ADD_SIGNAL(MethodInfo(_signal_gamestate_updated()));
+ ADD_SIGNAL(MethodInfo(_signal_province_selected(), PropertyInfo(Variant::INT, "index")));
+ ADD_SIGNAL(MethodInfo(_signal_clock_state_changed()));
}
GameSingleton* GameSingleton::get_singleton() {
return singleton;
}
-void GameSingleton::_on_state_updated() {
+void GameSingleton::_on_gamestate_updated() {
_update_colour_image();
- emit_signal("state_updated");
+ emit_signal(_signal_gamestate_updated());
+}
+
+void GameSingleton::_on_clock_state_changed() {
+ emit_signal(_signal_clock_state_changed());
}
/* REQUIREMENTS:
* MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34
*/
GameSingleton::GameSingleton()
- : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } {
+ : game_manager {
+ std::bind(&GameSingleton::_on_gamestate_updated, this), std::bind(&GameSingleton::_on_clock_state_changed, this)
+ } {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
@@ -360,7 +382,7 @@ int32_t GameSingleton::get_selected_province_index() const {
void GameSingleton::set_selected_province(int32_t index) {
game_manager.get_map().set_selected_province(index);
_update_colour_image();
- emit_signal("province_selected", index);
+ emit_signal(_signal_province_selected(), index);
}
int32_t GameSingleton::get_province_building_count() const {
@@ -411,35 +433,35 @@ String GameSingleton::float_to_formatted_string(float val) {
}
void GameSingleton::set_paused(bool paused) {
- game_manager.get_clock().is_paused = paused;
+ game_manager.get_simulation_clock().set_paused(paused);
}
void GameSingleton::toggle_paused() {
- game_manager.get_clock().is_paused = !game_manager.get_clock().is_paused;
+ game_manager.get_simulation_clock().toggle_paused();
}
bool GameSingleton::is_paused() const {
- return game_manager.get_clock().is_paused;
+ return game_manager.get_simulation_clock().is_paused();
}
void GameSingleton::increase_speed() {
- game_manager.get_clock().increase_simulation_speed();
+ game_manager.get_simulation_clock().increase_simulation_speed();
}
void GameSingleton::decrease_speed() {
- game_manager.get_clock().decrease_simulation_speed();
+ game_manager.get_simulation_clock().decrease_simulation_speed();
}
int32_t GameSingleton::get_speed() const {
- return game_manager.get_clock().get_simulation_speed();
+ return game_manager.get_simulation_clock().get_simulation_speed();
}
bool GameSingleton::can_increase_speed() const {
- return game_manager.get_clock().can_increase_simulation_speed();
+ return game_manager.get_simulation_clock().can_increase_simulation_speed();
}
bool GameSingleton::can_decrease_speed() const {
- return game_manager.get_clock().can_decrease_simulation_speed();
+ return game_manager.get_simulation_clock().can_decrease_simulation_speed();
}
String GameSingleton::get_longform_date() const {
@@ -447,7 +469,7 @@ String GameSingleton::get_longform_date() const {
}
void GameSingleton::try_tick() {
- game_manager.get_clock().conditionally_advance_game();
+ game_manager.get_simulation_clock().conditionally_advance_game();
}
Error GameSingleton::_load_map_images(bool flip_vertical) {