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author hop311 <hop3114@gmail.com>2024-01-15 01:30:02 +0100
committer hop311 <hop3114@gmail.com>2024-01-15 01:30:02 +0100
commitfe1dd80ca6eb6d024e046f1ab804e5be707e483e (patch)
tree742bcbbeff8169f45a97b35de45aa06b6458d8b9 /extension/src/openvic-extension/singletons/GameSingleton.cpp
parent92267a046506077418823a16ac8748579cf7905c (diff)
Improved province colouring and terrain texture tiling
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 8564d54..2730352 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -472,7 +472,7 @@ void GameSingleton::try_tick() {
game_manager.get_simulation_clock().conditionally_advance_game();
}
-Error GameSingleton::_load_map_images(bool flip_vertical) {
+Error GameSingleton::_load_map_images() {
ERR_FAIL_COND_V_MSG(province_shape_texture.is_valid(), FAILED, "Map images have already been loaded!");
Error err = OK;
@@ -544,7 +544,6 @@ Error GameSingleton::_load_terrain_variants() {
static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS;
- terrain_sheet->flip_y();
const int32_t sheet_width = terrain_sheet->get_width(), sheet_height = terrain_sheet->get_height();
ERR_FAIL_COND_V_MSG(
sheet_width < 1 || sheet_width % SHEET_DIMS != 0 || sheet_width != sheet_height, FAILED, vformat(
@@ -566,7 +565,7 @@ Error GameSingleton::_load_terrain_variants() {
}
Error err = OK;
for (int32_t idx = 0; idx < SHEET_SIZE; ++idx) {
- const Rect2i slice { (idx % SHEET_DIMS) * slice_size, (7 - (idx / SHEET_DIMS)) * slice_size, slice_size, slice_size };
+ const Rect2i slice { idx % SHEET_DIMS * slice_size, idx / SHEET_DIMS * slice_size, slice_size, slice_size };
const Ref<Image> terrain_image = terrain_sheet->get_region(slice);
if (terrain_image.is_null() || terrain_image->is_empty()) {
UtilityFunctions::push_error(
@@ -655,7 +654,7 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi
UtilityFunctions::push_error("Failed to load flag textures!");
err = FAILED;
}
- if (_load_map_images(true) != OK) {
+ if (_load_map_images() != OK) {
UtilityFunctions::push_error("Failed to load map images!");
err = FAILED;
}