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author | hop311 <hop3114@gmail.com> | 2024-05-07 23:05:55 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-05-08 01:37:25 +0200 |
commit | ac1504f6fa981947bd9543d24325b3751236e925 (patch) | |
tree | eab5713eb9343605683b315cc1d0baa2a8988d7c /extension/src/openvic-extension/singletons/GameSingleton.cpp | |
parent | 2ac43ba7df3b2c3dc40c6b87c2bc57c4b02ffa42 (diff) |
Generate army and navy models
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 12e2df1..ef19a6c 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -159,6 +159,10 @@ float GameSingleton::get_map_aspect_ratio() const { return static_cast<float>(get_map_width()) / static_cast<float>(get_map_height()); } +Vector2 GameSingleton::map_position_to_world_coords(fvec2_t const& position) const { + return Utilities::to_godot_fvec2(position) / get_map_dims(); +} + Ref<Texture2DArray> GameSingleton::get_terrain_texture() const { return terrain_texture; } |