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author hop311 <hop3114@gmail.com>2024-07-30 01:02:35 +0200
committer hop311 <hop3114@gmail.com>2024-07-30 01:07:56 +0200
commit70f3c3cf6f9c1563d95ffb8c25bf8cd2bb7a1ad0 (patch)
tree5f96f7520816721a058bef8e59929c961d4c7ef2 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parentbf4d061b06374cd696f1f1644548f4d7af86f5ec (diff)
Search panel + text edit box UI generationsearch-panel
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index b29e588..e7f12bd 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -86,7 +86,7 @@ namespace OpenVic {
int32_t get_map_height() const;
godot::Vector2i get_map_dims() const;
float get_map_aspect_ratio() const;
- godot::Vector2 map_position_to_world_coords(fvec2_t const& position) const;
+ godot::Vector2 normalise_map_position(fvec2_t const& position) const;
/* The cosmetic terrain textures stored in a Texture2DArray. */
godot::Ref<godot::Texture2DArray> get_terrain_texture() const;