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author hop311 <hop3114@gmail.com>2024-04-20 23:28:36 +0200
committer hop311 <hop3114@gmail.com>2024-04-20 23:30:06 +0200
commitacad20f397b818a124890ae18ee59c4be5bd718d (patch)
treed8f3beec1a8fa98908f24c2e5da93fc064926182 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parent1ab95a6827c1525d0b48d6d28205f0b1e512bd9d (diff)
Update openvic-simulation to OpenVicProject/OpenVic-Simulation@8f97145
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index e84e366..a741331 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -61,6 +61,7 @@ namespace OpenVic {
int32_t get_map_width() const;
int32_t get_map_height() const;
+ godot::Vector2i get_map_dims() const;
float get_map_aspect_ratio() const;
/* The cosmetic terrain textures stored in a Texture2DArray. */