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author | Hop311 <Hop3114@gmail.com> | 2024-01-15 13:55:45 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-15 13:55:45 +0100 |
commit | ff4673ac2cbc06280cfccf9930ff3dbc9949effa (patch) | |
tree | 742bcbbeff8169f45a97b35de45aa06b6458d8b9 /extension/src/openvic-extension/singletons/GameSingleton.hpp | |
parent | 92267a046506077418823a16ac8748579cf7905c (diff) | |
parent | fe1dd80ca6eb6d024e046f1ab804e5be707e483e (diff) |
Merge pull request #193 from OpenVicProject/map-colours
Improved province colouring and terrain texture tiling
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 047d14c..913bdd4 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -30,7 +30,7 @@ namespace OpenVic { static godot::StringName const& _signal_clock_state_changed(); godot::Error _generate_terrain_texture_array(); - godot::Error _load_map_images(bool flip_vertical); + godot::Error _load_map_images(); godot::Error _load_terrain_variants(); godot::Error _load_flag_images(); |