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author Hop311 <Hop3114@gmail.com>2024-01-15 13:55:45 +0100
committer GitHub <noreply@github.com>2024-01-15 13:55:45 +0100
commitff4673ac2cbc06280cfccf9930ff3dbc9949effa (patch)
tree742bcbbeff8169f45a97b35de45aa06b6458d8b9 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parent92267a046506077418823a16ac8748579cf7905c (diff)
parentfe1dd80ca6eb6d024e046f1ab804e5be707e483e (diff)
Merge pull request #193 from OpenVicProject/map-colours
Improved province colouring and terrain texture tiling
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 047d14c..913bdd4 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -30,7 +30,7 @@ namespace OpenVic {
static godot::StringName const& _signal_clock_state_changed();
godot::Error _generate_terrain_texture_array();
- godot::Error _load_map_images(bool flip_vertical);
+ godot::Error _load_map_images();
godot::Error _load_terrain_variants();
godot::Error _load_flag_images();