aboutsummaryrefslogtreecommitdiff
path: root/extension/src/openvic-extension/singletons/GameSingleton.hpp
diff options
context:
space:
mode:
author Hop311 <Hop3114@gmail.com>2024-08-01 21:35:11 +0200
committer GitHub <noreply@github.com>2024-08-01 21:35:11 +0200
commit8431914a6971cbacfb20bba13a4113d9ac4d5153 (patch)
tree71c1fa0482ab845b18a577a0d7503e40d49225f2 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parente2cb2f5bd746d3928b4554252c69943df2ed5a3d (diff)
parent70f3c3cf6f9c1563d95ffb8c25bf8cd2bb7a1ad0 (diff)
Merge pull request #246 from OpenVicProject/search-panel
Search panel + text edit box UI generation
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index b29e588..e7f12bd 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -86,7 +86,7 @@ namespace OpenVic {
int32_t get_map_height() const;
godot::Vector2i get_map_dims() const;
float get_map_aspect_ratio() const;
- godot::Vector2 map_position_to_world_coords(fvec2_t const& position) const;
+ godot::Vector2 normalise_map_position(fvec2_t const& position) const;
/* The cosmetic terrain textures stored in a Texture2DArray. */
godot::Ref<godot::Texture2DArray> get_terrain_texture() const;