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author | hop311 <hop3114@gmail.com> | 2024-05-07 23:05:55 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-05-08 01:37:25 +0200 |
commit | ac1504f6fa981947bd9543d24325b3751236e925 (patch) | |
tree | eab5713eb9343605683b315cc1d0baa2a8988d7c /extension/src/openvic-extension/singletons/GameSingleton.hpp | |
parent | 2ac43ba7df3b2c3dc40c6b87c2bc57c4b02ffa42 (diff) |
Generate army and navy models
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index f793fae..7f86eb2 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -70,6 +70,7 @@ namespace OpenVic { int32_t get_map_height() const; godot::Vector2i get_map_dims() const; float get_map_aspect_ratio() const; + godot::Vector2 map_position_to_world_coords(fvec2_t const& position) const; /* The cosmetic terrain textures stored in a Texture2DArray. */ godot::Ref<godot::Texture2DArray> get_terrain_texture() const; |