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author | Hop311 <Hop3114@gmail.com> | 2024-01-01 20:45:57 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-01 20:45:57 +0100 |
commit | cf34ce1d7459ee91fc75e89835a8e7171fac636b (patch) | |
tree | 54c19503dc6e1bfbda1e11cf5f403e5038046cbe /extension/src/openvic-extension/singletons/GameSingleton.hpp | |
parent | 8fc620484ac406c7a86b92553d77a0bd20e4143b (diff) | |
parent | c0cc6e202c33fb3889d0025b1b04148ae66545f2 (diff) |
Merge pull request #181 from OpenVicProject/ui-state-style
UI polish
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 56f3c25..5622688 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -25,6 +25,10 @@ namespace OpenVic { godot::Ref<godot::Texture2DArray> terrain_texture; std::map<Country const*, std::map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map; + static godot::StringName const& _signal_gamestate_updated(); + static godot::StringName const& _signal_province_selected(); + static godot::StringName const& _signal_clock_state_changed(); + godot::Error _generate_terrain_texture_array(); godot::Error _load_map_images(bool flip_vertical); godot::Error _load_terrain_variants(); @@ -32,7 +36,8 @@ namespace OpenVic { /* Generate the province_colour_texture from the current mapmode. */ godot::Error _update_colour_image(); - void _on_state_updated(); + void _on_gamestate_updated(); + void _on_clock_state_changed(); protected: static void _bind_methods(); |