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author | Hop311 <Hop3114@gmail.com> | 2024-01-09 20:29:17 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-09 20:29:17 +0100 |
commit | e6c62c148924767bcc798b27af580bf9f18f724d (patch) | |
tree | a7b0df56cac7a87e039e1d489ea66e64b67ccf9c /extension/src/openvic-extension/singletons/GameSingleton.hpp | |
parent | cf34ce1d7459ee91fc75e89835a8e7171fac636b (diff) | |
parent | 41d35fbecc9061720625cf2d6ef2b84a3a85272a (diff) |
Merge pull request #187 from OpenVicProject/update-sim-ordered-map
Updated SIM submodule and switched to ordered_map
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 5622688..047d14c 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -23,7 +23,7 @@ namespace OpenVic { godot::Ref<godot::ImageTexture> province_colour_texture; Mapmode::index_t mapmode_index = 0; godot::Ref<godot::Texture2DArray> terrain_texture; - std::map<Country const*, std::map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map; + ordered_map<Country const*, ordered_map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map; static godot::StringName const& _signal_gamestate_updated(); static godot::StringName const& _signal_province_selected(); |