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author Hop311 <Hop3114@gmail.com>2024-01-09 20:29:17 +0100
committer GitHub <noreply@github.com>2024-01-09 20:29:17 +0100
commite6c62c148924767bcc798b27af580bf9f18f724d (patch)
treea7b0df56cac7a87e039e1d489ea66e64b67ccf9c /extension/src/openvic-extension/singletons/GameSingleton.hpp
parentcf34ce1d7459ee91fc75e89835a8e7171fac636b (diff)
parent41d35fbecc9061720625cf2d6ef2b84a3a85272a (diff)
Merge pull request #187 from OpenVicProject/update-sim-ordered-map
Updated SIM submodule and switched to ordered_map
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 5622688..047d14c 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -23,7 +23,7 @@ namespace OpenVic {
godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
godot::Ref<godot::Texture2DArray> terrain_texture;
- std::map<Country const*, std::map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map;
+ ordered_map<Country const*, ordered_map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map;
static godot::StringName const& _signal_gamestate_updated();
static godot::StringName const& _signal_province_selected();