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author hop311 <hop3114@gmail.com>2024-06-13 00:34:06 +0200
committer hop311 <hop3114@gmail.com>2024-06-13 21:26:35 +0200
commitdb246d901d1ccd39b0ed3fc024f28ad7b6b4848b (patch)
tree0c06560ddae94550077c997f8b7e14f69057f236 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parent72ae774f249fb408d5a3e3de09695c251906a7cc (diff)
Updated SIM to use separate Instance and Definition Managersinstance-definition-managers
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp20
1 files changed, 18 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index eab8f63..b29e588 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -13,8 +13,7 @@ namespace OpenVic {
static inline GameSingleton* singleton = nullptr;
- GameManager PROPERTY_REF(game_manager);
- Dataloader PROPERTY(dataloader);
+ GameManager game_manager;
godot::Vector2i image_subdivisions;
godot::Ref<godot::Texture2DArray> province_shape_texture;
@@ -54,6 +53,22 @@ namespace OpenVic {
static void setup_logger();
+ inline constexpr Dataloader const& get_dataloader() const {
+ return game_manager.get_dataloader();
+ }
+
+ inline constexpr DefinitionManager const& get_definition_manager() const {
+ return game_manager.get_definition_manager();
+ }
+
+ inline constexpr InstanceManager* get_instance_manager() {
+ return game_manager.get_instance_manager();
+ }
+
+ inline constexpr InstanceManager const* get_instance_manager() const {
+ return game_manager.get_instance_manager();
+ }
+
/* Load the game's defines in compatiblity mode from the filepath
* pointing to the defines folder. */
godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);
@@ -63,6 +78,7 @@ namespace OpenVic {
/* Post-load/restart game setup - reset the game to post-load state and load the specified bookmark. */
godot::Error setup_game(int32_t bookmark_index);
+ godot::Error start_game_session();
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;