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author | Hop311 <Hop3114@gmail.com> | 2023-12-29 12:04:03 +0100 |
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committer | GitHub <noreply@github.com> | 2023-12-29 12:04:03 +0100 |
commit | 62b0e39e7cd294cab9c428d15f1be97a8c39eecc (patch) | |
tree | cb3671592c2d1e7697371510f455de7e99f75a12 /extension/src/openvic-extension/singletons/GameSingleton.hpp | |
parent | c21e9b7a529aebcf0148a6671377c3e8478fafdf (diff) | |
parent | d04d0247479b229407048a37cd0ad60933aa3bf1 (diff) |
Merge pull request #184 from OpenVicProject/error-macros
Use `ERR_FAIL_*` macros where possible
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.hpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 1f3905e..56f3c25 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -52,7 +52,7 @@ namespace OpenVic { * pointing to the defines folder. */ godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths); - static godot::String search_for_game_path(godot::String hint_path = {}); + static godot::String search_for_game_path(godot::String const& hint_path = {}); /* Post-load/restart game setup - reset the game to post-load state and load the specified bookmark. */ godot::Error setup_game(int32_t bookmark_index); |