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author Nemrav <>2024-04-22 22:30:21 +0200
committer Nemrav <>2024-08-06 01:40:34 +0200
commit9506f4160f0bd351f0853e6e8263ea927d9ec771 (patch)
tree0a9bd4f52c01315c3b38ce641a78c33bd8562be2 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parentfde15e554dc9ed458a838683c69d10262764db12 (diff)
Music and Sound Effect loading and playing
almost working music loading music list sent to godot wav loading not working mp3 metadata load wav initial load and play title theme first fix errors not related to nodetools working wav define loading and music playlists fixup error handling and playlist load song chances code style progress switch mp3 metadata addon to MusicMetadata add id3v1 mp3 metadata handling to MusicMetadata remove commented code from id3v1 sounds gd styling fix dataloader conflicts clean up commented code move MusicChance to dataloader remove reference to old addon move sfx defines loader add self to credits feedback on soundSingleton include subfolders in sound singleton sfx map replace space tabs replace std_view_to_godot_string with std_to_godot_string revise singleton files revise gd side sound final revisions
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index e7f12bd..3c6d8f8 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -71,7 +71,8 @@ namespace OpenVic {
/* Load the game's defines in compatiblity mode from the filepath
* pointing to the defines folder. */
- godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);
+ godot::Error set_compatibility_mode_roots(godot::PackedStringArray const& file_paths);
+ godot::Error load_defines_compatibility_mode();
static godot::String search_for_game_path(godot::String const& hint_path = {});
godot::String lookup_file_path(godot::String const& path) const;