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author Nemrav <50055236+Nemrav@users.noreply.github.com>2024-08-06 01:48:36 +0200
committer GitHub <noreply@github.com>2024-08-06 01:48:36 +0200
commit82b16bcca7c74607a8885b882ec36f5202e7ef70 (patch)
tree0a9bd4f52c01315c3b38ce641a78c33bd8562be2 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parentfde15e554dc9ed458a838683c69d10262764db12 (diff)
parent9506f4160f0bd351f0853e6e8263ea927d9ec771 (diff)
Merge pull request #243 from Nemrav/music
Music and sound effects
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index e7f12bd..3c6d8f8 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -71,7 +71,8 @@ namespace OpenVic {
/* Load the game's defines in compatiblity mode from the filepath
* pointing to the defines folder. */
- godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);
+ godot::Error set_compatibility_mode_roots(godot::PackedStringArray const& file_paths);
+ godot::Error load_defines_compatibility_mode();
static godot::String search_for_game_path(godot::String const& hint_path = {});
godot::String lookup_file_path(godot::String const& path) const;