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author hop311 <hop3114@gmail.com>2024-03-03 14:23:21 +0100
committer hop311 <hop3114@gmail.com>2024-03-03 14:29:30 +0100
commitd45d6270c8924f571b53d71ac8eb9ce5a7788255 (patch)
treea617e5ff1f417797330e9a81abb478700b602ec4 /extension/src/openvic-extension/singletons/GameSingleton.hpp
parent9e305db5e5090a1a24979c480d64eebfe2de65da (diff)
ProgressBar, StyleBoxTexture, Icon tweaks + current dir install check fix
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index 35f7437..a2b15cd 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -1,6 +1,5 @@
#pragma once
-#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/texture2d_array.hpp>
@@ -14,8 +13,8 @@ namespace OpenVic {
static inline GameSingleton* singleton = nullptr;
- GameManager game_manager;
- Dataloader dataloader;
+ GameManager PROPERTY(game_manager);
+ Dataloader PROPERTY(dataloader);
godot::Vector2i image_subdivisions;
godot::Ref<godot::Texture2DArray> province_shape_texture;
@@ -29,7 +28,6 @@ namespace OpenVic {
static godot::StringName const& _signal_province_selected();
static godot::StringName const& _signal_clock_state_changed();
- godot::Error _generate_terrain_texture_array();
godot::Error _load_map_images();
godot::Error _load_terrain_variants();
godot::Error _load_flag_images();
@@ -50,9 +48,6 @@ namespace OpenVic {
static void setup_logger();
- GameManager const& get_game_manager() const;
- Dataloader const& get_dataloader() const;
-
/* Load the game's defines in compatiblity mode from the filepath
* pointing to the defines folder. */
godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths);