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author hop311 <hop3114@gmail.com>2024-08-01 00:17:32 +0200
committer hop311 <hop3114@gmail.com>2024-08-02 22:54:08 +0200
commit06b76612b28183f0a047dac3a4127120d2af1b39 (patch)
tree9e7af8634eafc8461bd02697dd48ae36ca924858 /extension/src/openvic-extension/singletons/LoadLocalisation.cpp
parent8431914a6971cbacfb20bba13a4113d9ac4d5153 (diff)
Use UTF8 encoding and simplify godot string conversionutf8-fix
Fixes #180: Province names do not convert non-ascii characters to Unicode
Diffstat (limited to 'extension/src/openvic-extension/singletons/LoadLocalisation.cpp')
-rw-r--r--extension/src/openvic-extension/singletons/LoadLocalisation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
index 16ebe57..55073d6 100644
--- a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
+++ b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
@@ -136,8 +136,8 @@ bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t lo
translation, false, vformat("Failed to get translation object: %s", Dataloader::locale_names[locale])
);
}
- const StringName godot_key = Utilities::std_view_to_godot_string_name(key);
- const StringName godot_localisation = Utilities::std_view_to_godot_string_name(localisation);
+ const StringName godot_key = Utilities::std_to_godot_string(key);
+ const StringName godot_localisation = Utilities::std_to_godot_string(localisation);
if (0) {
const StringName old_localisation = translation->get_message(godot_key);
if (!old_localisation.is_empty()) {