diff options
author | Hop311 <Hop3114@gmail.com> | 2024-06-08 16:54:37 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-06-08 16:54:37 +0200 |
commit | 3dd525092e3a6027f20f0a1afdf8e871a9eecd34 (patch) | |
tree | aea64483ffb003d74c0671f9f2a4db878a3b8cb3 /extension/src/openvic-extension/singletons/MenuSingleton.cpp | |
parent | fb74bc86d194b50cb3277c7f367a5e5a0316c948 (diff) | |
parent | 0ba36e6762615d17605a573a036aff5bf84dfc95 (diff) |
Merge pull request #232 from OpenVicProject/province-const-mutable
Province const/mutable + proper State names
Diffstat (limited to 'extension/src/openvic-extension/singletons/MenuSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/MenuSingleton.cpp | 49 |
1 files changed, 44 insertions, 5 deletions
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp index 993549c..b304b69 100644 --- a/extension/src/openvic-extension/singletons/MenuSingleton.cpp +++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp @@ -5,6 +5,7 @@ #include <openvic-simulation/GameManager.hpp> #include "openvic-extension/classes/GFXPieChartTexture.hpp" +#include "openvic-extension/classes/GUINode.hpp" #include "openvic-extension/singletons/GameSingleton.hpp" #include "openvic-extension/utility/ClassBindings.hpp" #include "openvic-extension/utility/Utilities.hpp" @@ -28,6 +29,44 @@ StringName const& MenuSingleton::_signal_population_menu_pops_changed() { return signal_population_menu_pops_changed; } +String MenuSingleton::get_state_name(State const& state) const { + StateSet const& state_set = state.get_state_set(); + + const String region_identifier = std_view_to_godot_string(state_set.get_region().get_identifier()); + + String name = tr(region_identifier); + + const bool named = name != region_identifier; + const bool owned = state.get_owner() != nullptr; + const bool split = state_set.get_state_count() > 1; + + if (!named) { + // Capital province name + name = tr(GUINode::format_province_name(std_view_to_godot_string(state.get_capital()->get_identifier()))); + + if (!owned) { + static const StringName region_key = "REGION_NAME"; + static const String name_key = "$NAME$"; + + String region = tr(region_key); + + if (region != region_key) { + // CAPITAL Region + return region.replace(name_key, name); + } + } + } + + if (owned && split) { + // COUNTRY STATE/CAPITAL + return tr(std_view_to_godot_string(StringUtils::append_string_views(state.get_owner()->get_identifier(), "_ADJ"))) + + " " + name; + } + + // STATE/CAPITAL + return name; +} + void MenuSingleton::_bind_methods() { /* PROVINCE OVERVIEW PANEL */ OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" }); @@ -132,7 +171,7 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { ERR_FAIL_NULL_V(game_manager, {}); static const StringName province_info_province_key = "province"; - static const StringName province_info_region_key = "region"; + static const StringName province_info_state_key = "state"; static const StringName province_info_slave_status_key = "slave_status"; static const StringName province_info_colony_status_key = "colony_status"; static const StringName province_info_terrain_type_key = "terrain_type"; @@ -149,7 +188,7 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { static const StringName province_info_cores_key = "cores"; static const StringName province_info_buildings_key = "buildings"; - Province const* province = game_manager->get_map().get_province_by_index(index); + ProvinceInstance const* province = game_manager->get_map().get_province_instance_by_index(index); if (province == nullptr) { return {}; } @@ -157,9 +196,9 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { ret[province_info_province_key] = std_view_to_godot_string(province->get_identifier()); - Region const* region = province->get_region(); - if (region != nullptr) { - ret[province_info_region_key] = std_view_to_godot_string(region->get_identifier()); + State const* state = province->get_state(); + if (state != nullptr) { + ret[province_info_state_key] = get_state_name(*state); } ret[province_info_slave_status_key] = province->get_slave(); |