diff options
author | hop311 <hop3114@gmail.com> | 2024-03-05 01:19:27 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2024-03-05 10:36:47 +0100 |
commit | 444134a93bd5c704f5201ff30371dc81d0669e46 (patch) | |
tree | 851a3ad589bab71364d4c6adcb1ee30235abc2c7 /extension/src/openvic-extension/singletons/MenuSingleton.cpp | |
parent | eaae420cd2aca224d15f6276624c2fab882c978a (diff) |
Move GDExtension menu-related functions to MenuSingletonmenu-singleton
Diffstat (limited to 'extension/src/openvic-extension/singletons/MenuSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/MenuSingleton.cpp | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp new file mode 100644 index 0000000..52fb6af --- /dev/null +++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp @@ -0,0 +1,288 @@ +#include "MenuSingleton.hpp" + +#include <godot_cpp/variant/utility_functions.hpp> + +#include <openvic-simulation/GameManager.hpp> + +#include "openvic-extension/classes/GFXPieChartTexture.hpp" +#include "openvic-extension/singletons/GameSingleton.hpp" +#include "openvic-extension/utility/ClassBindings.hpp" +#include "openvic-extension/utility/Utilities.hpp" + +using namespace godot; +using namespace OpenVic; + +using OpenVic::Utilities::std_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string; + +void MenuSingleton::_bind_methods() { + /* PROVINCE OVERVIEW PANEL */ + OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" }); + OV_BIND_METHOD(MenuSingleton::get_province_building_count); + OV_BIND_METHOD(MenuSingleton::get_province_building_identifier, { "building_index" }); + OV_BIND_METHOD(MenuSingleton::expand_selected_province_building, { "building_index" }); + OV_BIND_METHOD(MenuSingleton::get_slave_pop_icon_index); + OV_BIND_METHOD(MenuSingleton::get_administrative_pop_icon_index); + OV_BIND_METHOD(MenuSingleton::get_rgo_owner_pop_icon_index); + + /* TIME/SPEED CONTROL PANEL */ + OV_BIND_METHOD(MenuSingleton::set_paused, { "paused" }); + OV_BIND_METHOD(MenuSingleton::toggle_paused); + OV_BIND_METHOD(MenuSingleton::is_paused); + OV_BIND_METHOD(MenuSingleton::increase_speed); + OV_BIND_METHOD(MenuSingleton::decrease_speed); + OV_BIND_METHOD(MenuSingleton::get_speed); + OV_BIND_METHOD(MenuSingleton::can_increase_speed); + OV_BIND_METHOD(MenuSingleton::can_decrease_speed); + OV_BIND_METHOD(MenuSingleton::get_longform_date); +} + +MenuSingleton* MenuSingleton::get_singleton() { + return singleton; +} + +MenuSingleton::MenuSingleton() : game_manager { + []() -> GameManager* { + GameSingleton* game_singleton = GameSingleton::get_singleton(); + ERR_FAIL_NULL_V_MSG( + game_singleton, nullptr, "Cannot initialise MenuSingleton's GameManager pointer - GameSingleton not initialised!" + ); + return &game_singleton->get_game_manager(); + }() +} { + ERR_FAIL_COND(singleton != nullptr); + singleton = this; +} + +MenuSingleton::~MenuSingleton() { + ERR_FAIL_COND(singleton != this); + singleton = nullptr; +} + +/* PROVINCE OVERVIEW PANEL */ + +Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { + ERR_FAIL_NULL_V(game_manager, {}); + + static const StringName province_info_province_key = "province"; + static const StringName province_info_region_key = "region"; + static const StringName province_info_slave_status_key = "slave_status"; + static const StringName province_info_colony_status_key = "colony_status"; + static const StringName province_info_terrain_type_key = "terrain_type"; + static const StringName province_info_life_rating_key = "life_rating"; + static const StringName province_info_controller_key = "controller"; + static const StringName province_info_rgo_name_key = "rgo_name"; + static const StringName province_info_rgo_icon_key = "rgo_icon"; + static const StringName province_info_crime_name_key = "crime_name"; + static const StringName province_info_crime_icon_key = "crime_icon"; + static const StringName province_info_total_population_key = "total_population"; + static const StringName province_info_pop_types_key = "pop_types"; + static const StringName province_info_pop_ideologies_key = "pop_ideologies"; + static const StringName province_info_pop_cultures_key = "pop_cultures"; + static const StringName province_info_cores_key = "cores"; + static const StringName province_info_buildings_key = "buildings"; + + Province const* province = game_manager->get_map().get_province_by_index(index); + if (province == nullptr) { + return {}; + } + Dictionary ret; + + ret[province_info_province_key] = std_view_to_godot_string(province->get_identifier()); + + Region const* region = province->get_region(); + if (region != nullptr) { + ret[province_info_region_key] = std_view_to_godot_string(region->get_identifier()); + } + + ret[province_info_slave_status_key] = province->get_slave(); + + ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status()); + + TerrainType const* terrain_type = province->get_terrain_type(); + if (terrain_type != nullptr) { + ret[province_info_terrain_type_key] = std_view_to_godot_string(terrain_type->get_identifier()); + } + + ret[province_info_life_rating_key] = province->get_life_rating(); + + Country const* controller = province->get_controller(); + if (controller != nullptr) { + ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier()); + } + + Good const* rgo = province->get_rgo(); + if (rgo != nullptr) { + ret[province_info_rgo_name_key] = std_view_to_godot_string(rgo->get_identifier()); + ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index()); + } + + Crime const* crime = province->get_crime(); + if (crime != nullptr) { + ret[province_info_crime_name_key] = std_view_to_godot_string(crime->get_identifier()); + ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon()); + } + + ret[province_info_total_population_key] = province->get_total_population(); + + fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution(); + if (!pop_types.empty()) { + ret[province_info_pop_types_key] = GFXPieChartTexture::distribution_to_slices_array(pop_types); + } + + fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution(); + if (!ideologies.empty()) { + ret[province_info_pop_ideologies_key] = GFXPieChartTexture::distribution_to_slices_array(ideologies); + } + + fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution(); + if (!cultures.empty()) { + ret[province_info_pop_cultures_key] = GFXPieChartTexture::distribution_to_slices_array(cultures); + } + + std::vector<Country const*> const& cores = province->get_cores(); + if (!cores.empty()) { + PackedStringArray cores_array; + cores_array.resize(cores.size()); + for (size_t idx = 0; idx < cores.size(); ++idx) { + cores_array[idx] = std_view_to_godot_string(cores[idx]->get_identifier()); + } + ret[province_info_cores_key] = cores_array; + } + + static const StringName building_info_level_key = "level"; + static const StringName building_info_expansion_state_key = "expansion_state"; + static const StringName building_info_start_date_key = "start_date"; + static const StringName building_info_end_date_key = "end_date"; + static const StringName building_info_expansion_progress_key = "expansion_progress"; + + std::vector<BuildingInstance> const& buildings = province->get_buildings(); + if (!buildings.empty()) { + /* This system relies on the province buildings all being present in the right order. It will have to + * be changed if we want to support variable combinations and permutations of province buildings. */ + TypedArray<Dictionary> buildings_array; + buildings_array.resize(buildings.size()); + for (size_t idx = 0; idx < buildings.size(); ++idx) { + BuildingInstance const& building = buildings[idx]; + + Dictionary building_dict; + building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level()); + building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state()); + building_dict[building_info_start_date_key] = std_to_godot_string(building.get_start_date().to_string()); + building_dict[building_info_end_date_key] = std_to_godot_string(building.get_end_date().to_string()); + building_dict[building_info_expansion_progress_key] = building.get_expansion_progress(); + + buildings_array[idx] = building_dict; + } + ret[province_info_buildings_key] = buildings_array; + } + return ret; +} + +int32_t MenuSingleton::get_province_building_count() const { + ERR_FAIL_NULL_V(game_manager, 0); + + return game_manager->get_economy_manager().get_building_type_manager().get_province_building_types().size(); +} + +String MenuSingleton::get_province_building_identifier(int32_t building_index) const { + ERR_FAIL_NULL_V(game_manager, {}); + + std::vector<BuildingType const*> const& province_building_types = + game_manager->get_economy_manager().get_building_type_manager().get_province_building_types(); + ERR_FAIL_COND_V_MSG( + building_index < 0 || building_index >= province_building_types.size(), {}, + vformat("Invalid province building index: %d", building_index) + ); + return std_view_to_godot_string(province_building_types[building_index]->get_identifier()); +} + +Error MenuSingleton::expand_selected_province_building(int32_t building_index) { + ERR_FAIL_NULL_V(game_manager, FAILED); + + ERR_FAIL_COND_V_MSG( + !game_manager->expand_selected_province_building(building_index), FAILED, + vformat("Failed to expand the currently selected province's building index %d", building_index) + ); + return OK; +} + +int32_t MenuSingleton::get_slave_pop_icon_index() const { + ERR_FAIL_NULL_V(game_manager, 0); + + const PopType::sprite_t sprite = game_manager->get_pop_manager().get_slave_sprite(); + ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!"); + return sprite; +} + +int32_t MenuSingleton::get_administrative_pop_icon_index() const { + ERR_FAIL_NULL_V(game_manager, 0); + + const PopType::sprite_t sprite = game_manager->get_pop_manager().get_administrative_sprite(); + ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!"); + return sprite; +} + +int32_t MenuSingleton::get_rgo_owner_pop_icon_index() const { + ERR_FAIL_NULL_V(game_manager, 0); + + const PopType::sprite_t sprite = game_manager->get_economy_manager().get_production_type_manager().get_rgo_owner_sprite(); + ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!"); + return sprite; +} + +/* TIME/SPEED CONTROL PANEL */ + +void MenuSingleton::set_paused(bool paused) { + ERR_FAIL_NULL(game_manager); + + game_manager->get_simulation_clock().set_paused(paused); +} + +void MenuSingleton::toggle_paused() { + ERR_FAIL_NULL(game_manager); + + game_manager->get_simulation_clock().toggle_paused(); +} + +bool MenuSingleton::is_paused() const { + ERR_FAIL_NULL_V(game_manager, true); + + return game_manager->get_simulation_clock().is_paused(); +} + +void MenuSingleton::increase_speed() { + ERR_FAIL_NULL(game_manager); + + game_manager->get_simulation_clock().increase_simulation_speed(); +} + +void MenuSingleton::decrease_speed() { + ERR_FAIL_NULL(game_manager); + + game_manager->get_simulation_clock().decrease_simulation_speed(); +} + +int32_t MenuSingleton::get_speed() const { + ERR_FAIL_NULL_V(game_manager, 0); + + return game_manager->get_simulation_clock().get_simulation_speed(); +} + +bool MenuSingleton::can_increase_speed() const { + ERR_FAIL_NULL_V(game_manager, false); + + return game_manager->get_simulation_clock().can_increase_simulation_speed(); +} + +bool MenuSingleton::can_decrease_speed() const { + ERR_FAIL_NULL_V(game_manager, false); + + return game_manager->get_simulation_clock().can_decrease_simulation_speed(); +} + +String MenuSingleton::get_longform_date() const { + ERR_FAIL_NULL_V(game_manager, {}); + + return Utilities::date_to_formatted_string(game_manager->get_today()); +} |