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author hop311 <hop3114@gmail.com>2024-03-05 01:19:27 +0100
committer hop311 <hop3114@gmail.com>2024-03-05 10:36:47 +0100
commit444134a93bd5c704f5201ff30371dc81d0669e46 (patch)
tree851a3ad589bab71364d4c6adcb1ee30235abc2c7 /extension/src/openvic-extension/singletons/MenuSingleton.hpp
parenteaae420cd2aca224d15f6276624c2fab882c978a (diff)
Move GDExtension menu-related functions to MenuSingletonmenu-singleton
Diffstat (limited to 'extension/src/openvic-extension/singletons/MenuSingleton.hpp')
-rw-r--r--extension/src/openvic-extension/singletons/MenuSingleton.hpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.hpp b/extension/src/openvic-extension/singletons/MenuSingleton.hpp
new file mode 100644
index 0000000..6bd90c5
--- /dev/null
+++ b/extension/src/openvic-extension/singletons/MenuSingleton.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <godot_cpp/classes/image.hpp>
+
+#include <openvic-simulation/types/OrderedContainers.hpp>
+
+namespace OpenVic {
+ struct GameManager;
+
+ class MenuSingleton : public godot::Object {
+ GDCLASS(MenuSingleton, godot::Object)
+
+ static inline MenuSingleton* singleton = nullptr;
+
+ GameManager* game_manager;
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ static MenuSingleton* get_singleton();
+
+ /* This should only be called AFTER GameSingleton has been initialised! */
+ MenuSingleton();
+ ~MenuSingleton();
+
+ /* PROVINCE OVERVIEW PANEL */
+ /* Get info to display in Province Overview Panel, packaged in a Dictionary using StringName constants as keys. */
+ godot::Dictionary get_province_info_from_index(int32_t index) const;
+ int32_t get_province_building_count() const;
+ godot::String get_province_building_identifier(int32_t building_index) const;
+ godot::Error expand_selected_province_building(int32_t building_index);
+ int32_t get_slave_pop_icon_index() const;
+ int32_t get_administrative_pop_icon_index() const;
+ int32_t get_rgo_owner_pop_icon_index() const;
+
+ /* TIME/SPEED CONTROL PANEL */
+ void set_paused(bool paused);
+ void toggle_paused();
+ bool is_paused() const;
+ void increase_speed();
+ void decrease_speed();
+ int32_t get_speed() const;
+ bool can_increase_speed() const;
+ bool can_decrease_speed() const;
+ godot::String get_longform_date() const;
+ };
+}