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author | Hop311 <Hop3114@gmail.com> | 2024-08-01 21:27:58 +0200 |
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committer | GitHub <noreply@github.com> | 2024-08-01 21:27:58 +0200 |
commit | c254e078e5644699dd712361c891301d10eccc02 (patch) | |
tree | 70103040ed1e902c133eaee137c762bae53da3e6 /extension/src/openvic-extension/singletons/ModelSingleton.hpp | |
parent | bf4d061b06374cd696f1f1644548f4d7af86f5ec (diff) | |
parent | 9aa25a773d0e6076d49dbe1a0831803c3eecb68c (diff) |
Merge pull request #247 from OpenVicProject/model-dict-cache
Cache model and animation definition dictionaries
Diffstat (limited to 'extension/src/openvic-extension/singletons/ModelSingleton.hpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/ModelSingleton.hpp | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/extension/src/openvic-extension/singletons/ModelSingleton.hpp b/extension/src/openvic-extension/singletons/ModelSingleton.hpp index 8030ffd..f0c45be 100644 --- a/extension/src/openvic-extension/singletons/ModelSingleton.hpp +++ b/extension/src/openvic-extension/singletons/ModelSingleton.hpp @@ -29,26 +29,32 @@ namespace OpenVic { std::string_view culture, std::string_view name, std::string_view fallback_name ) const; - godot::Dictionary make_animation_dict(GFX::Actor::Animation const& animation) const; - godot::Dictionary make_model_dict(GFX::Actor const& actor) const; + using animation_map_t = deque_ordered_map<GFX::Actor::Animation const*, godot::Dictionary>; + using model_map_t = deque_ordered_map<GFX::Actor const*, godot::Dictionary>; + + animation_map_t animation_cache; + model_map_t model_cache; + + godot::Dictionary get_animation_dict(GFX::Actor::Animation const& animation); + godot::Dictionary get_model_dict(GFX::Actor const& actor); template<UnitType::branch_t Branch> bool add_unit_dict( ordered_set<UnitInstanceGroupBranched<Branch>*> const& units, godot::TypedArray<godot::Dictionary>& unit_array - ) const; + ); bool add_building_dict( BuildingInstance const& building, ProvinceInstance const& province, godot::TypedArray<godot::Dictionary>& building_array - ) const; + ); public: - godot::TypedArray<godot::Dictionary> get_units() const; - godot::Dictionary get_cultural_gun_model(godot::String const& culture) const; - godot::Dictionary get_cultural_helmet_model(godot::String const& culture) const; + godot::TypedArray<godot::Dictionary> get_units(); + godot::Dictionary get_cultural_gun_model(godot::String const& culture); + godot::Dictionary get_cultural_helmet_model(godot::String const& culture); - godot::Dictionary get_flag_model(bool floating) const; + godot::Dictionary get_flag_model(bool floating); - godot::TypedArray<godot::Dictionary> get_buildings() const; + godot::TypedArray<godot::Dictionary> get_buildings(); }; } |