diff options
author | hop311 <hop3114@gmail.com> | 2023-12-30 15:59:20 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-30 15:59:20 +0100 |
commit | c0cc6e202c33fb3889d0025b1b04148ae66545f2 (patch) | |
tree | 65ef49b0d12cf307269defeb0960f25ea442f777 /extension/src/openvic-extension/singletons | |
parent | f2f42d1b65605876a6ec12626be55183b4681b88 (diff) |
Added button state textures + block colour progress bars
Diffstat (limited to 'extension/src/openvic-extension/singletons')
4 files changed, 45 insertions, 18 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 7ad0db0..e10efb3 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -25,6 +25,21 @@ using OpenVic::Utilities::std_view_to_godot_string; /* Maximum width or height a GPU texture can have. */ static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF; +/* StringNames cannot be constructed until Godot has called StringName::setup(), + * so we must use these wrapper functions to delay their initialisation. */ +StringName const& GameSingleton::_signal_gamestate_updated() { + static const StringName signal_gamestate_updated = "gamestate_updated"; + return signal_gamestate_updated; +} +StringName const& GameSingleton::_signal_province_selected() { + static const StringName signal_province_selected = "province_selected"; + return signal_province_selected; +} +StringName const& GameSingleton::_signal_clock_state_changed() { + static const StringName signal_clock_state_changed = "clock_state_changed"; + return signal_clock_state_changed; +} + void GameSingleton::_bind_methods() { OV_BIND_SMETHOD(setup_logger); @@ -70,24 +85,31 @@ void GameSingleton::_bind_methods() { OV_BIND_METHOD(GameSingleton::get_longform_date); OV_BIND_METHOD(GameSingleton::try_tick); - ADD_SIGNAL(MethodInfo("state_updated")); - ADD_SIGNAL(MethodInfo("province_selected", PropertyInfo(Variant::INT, "index"))); + ADD_SIGNAL(MethodInfo(_signal_gamestate_updated())); + ADD_SIGNAL(MethodInfo(_signal_province_selected(), PropertyInfo(Variant::INT, "index"))); + ADD_SIGNAL(MethodInfo(_signal_clock_state_changed())); } GameSingleton* GameSingleton::get_singleton() { return singleton; } -void GameSingleton::_on_state_updated() { +void GameSingleton::_on_gamestate_updated() { _update_colour_image(); - emit_signal("state_updated"); + emit_signal(_signal_gamestate_updated()); +} + +void GameSingleton::_on_clock_state_changed() { + emit_signal(_signal_clock_state_changed()); } /* REQUIREMENTS: * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34 */ GameSingleton::GameSingleton() - : game_manager { std::bind(&GameSingleton::_on_state_updated, this) } { + : game_manager { + std::bind(&GameSingleton::_on_gamestate_updated, this), std::bind(&GameSingleton::_on_clock_state_changed, this) + } { ERR_FAIL_COND(singleton != nullptr); singleton = this; } @@ -360,7 +382,7 @@ int32_t GameSingleton::get_selected_province_index() const { void GameSingleton::set_selected_province(int32_t index) { game_manager.get_map().set_selected_province(index); _update_colour_image(); - emit_signal("province_selected", index); + emit_signal(_signal_province_selected(), index); } int32_t GameSingleton::get_province_building_count() const { @@ -411,35 +433,35 @@ String GameSingleton::float_to_formatted_string(float val) { } void GameSingleton::set_paused(bool paused) { - game_manager.get_clock().is_paused = paused; + game_manager.get_simulation_clock().set_paused(paused); } void GameSingleton::toggle_paused() { - game_manager.get_clock().is_paused = !game_manager.get_clock().is_paused; + game_manager.get_simulation_clock().toggle_paused(); } bool GameSingleton::is_paused() const { - return game_manager.get_clock().is_paused; + return game_manager.get_simulation_clock().is_paused(); } void GameSingleton::increase_speed() { - game_manager.get_clock().increase_simulation_speed(); + game_manager.get_simulation_clock().increase_simulation_speed(); } void GameSingleton::decrease_speed() { - game_manager.get_clock().decrease_simulation_speed(); + game_manager.get_simulation_clock().decrease_simulation_speed(); } int32_t GameSingleton::get_speed() const { - return game_manager.get_clock().get_simulation_speed(); + return game_manager.get_simulation_clock().get_simulation_speed(); } bool GameSingleton::can_increase_speed() const { - return game_manager.get_clock().can_increase_simulation_speed(); + return game_manager.get_simulation_clock().can_increase_simulation_speed(); } bool GameSingleton::can_decrease_speed() const { - return game_manager.get_clock().can_decrease_simulation_speed(); + return game_manager.get_simulation_clock().can_decrease_simulation_speed(); } String GameSingleton::get_longform_date() const { @@ -447,7 +469,7 @@ String GameSingleton::get_longform_date() const { } void GameSingleton::try_tick() { - game_manager.get_clock().conditionally_advance_game(); + game_manager.get_simulation_clock().conditionally_advance_game(); } Error GameSingleton::_load_map_images(bool flip_vertical) { diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp index 56f3c25..5622688 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.hpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp @@ -25,6 +25,10 @@ namespace OpenVic { godot::Ref<godot::Texture2DArray> terrain_texture; std::map<Country const*, std::map<godot::StringName, godot::Ref<godot::Image>>> flag_image_map; + static godot::StringName const& _signal_gamestate_updated(); + static godot::StringName const& _signal_province_selected(); + static godot::StringName const& _signal_clock_state_changed(); + godot::Error _generate_terrain_texture_array(); godot::Error _load_map_images(bool flip_vertical); godot::Error _load_terrain_variants(); @@ -32,7 +36,8 @@ namespace OpenVic { /* Generate the province_colour_texture from the current mapmode. */ godot::Error _update_colour_image(); - void _on_state_updated(); + void _on_gamestate_updated(); + void _on_clock_state_changed(); protected: static void _bind_methods(); diff --git a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp index 6469820..8860105 100644 --- a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp +++ b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp @@ -30,7 +30,7 @@ LoadLocalisation::~LoadLocalisation() { _singleton = nullptr; } -Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> translation) const { +Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> const& translation) const { const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ); Error err = FileAccess::get_open_error(); ERR_FAIL_COND_V_MSG( diff --git a/extension/src/openvic-extension/singletons/LoadLocalisation.hpp b/extension/src/openvic-extension/singletons/LoadLocalisation.hpp index aeee076..9e39746 100644 --- a/extension/src/openvic-extension/singletons/LoadLocalisation.hpp +++ b/extension/src/openvic-extension/singletons/LoadLocalisation.hpp @@ -12,7 +12,7 @@ namespace OpenVic { godot::Ref<godot::Translation> translations[Dataloader::_LocaleCount]; - godot::Error _load_file(godot::String const& file_path, godot::Ref<godot::Translation> translation) const; + godot::Error _load_file(godot::String const& file_path, godot::Ref<godot::Translation> const& translation) const; godot::Ref<godot::Translation> _get_translation(godot::String const& locale) const; protected: |