diff options
author | hop311 <hop3114@gmail.com> | 2024-07-26 22:59:12 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-07-26 22:59:12 +0200 |
commit | 164db4eb8f24e87755e02bae0e539f4f266e15b9 (patch) | |
tree | 9ab24e79d47c2c56dfd68ebf89e419d30324c92c /extension/src/openvic-extension/singletons | |
parent | 46c3009075be36577ab7dbea263655e428833b20 (diff) |
Free removed child nodes + `godot::` cleanupfree-on-remove
Diffstat (limited to 'extension/src/openvic-extension/singletons')
-rw-r--r-- | extension/src/openvic-extension/singletons/Checksum.cpp | 4 | ||||
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/singletons/Checksum.cpp b/extension/src/openvic-extension/singletons/Checksum.cpp index 9f48647..360f04c 100644 --- a/extension/src/openvic-extension/singletons/Checksum.cpp +++ b/extension/src/openvic-extension/singletons/Checksum.cpp @@ -29,6 +29,6 @@ Checksum::~Checksum() { /* REQUIREMENTS: * DAT-8 */ -godot::String Checksum::get_checksum_text() { - return godot::String("1234abcd"); +String Checksum::get_checksum_text() { + return String("1234abcd"); } diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index b6108ee..c1a811e 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -186,7 +186,7 @@ Ref<ImageTexture> GameSingleton::get_flag_sheet_texture() const { return flag_sheet_texture; } -int32_t GameSingleton::get_flag_sheet_index(int32_t country_index, godot::StringName const& flag_type) const { +int32_t GameSingleton::get_flag_sheet_index(int32_t country_index, StringName const& flag_type) const { ERR_FAIL_COND_V_MSG( country_index < 0 || country_index >= get_definition_manager().get_country_definition_manager().get_country_definition_count(), @@ -207,7 +207,7 @@ Rect2i GameSingleton::get_flag_sheet_rect(int32_t flag_index) const { return { Vector2i { flag_index % flag_sheet_dims.x, flag_index / flag_sheet_dims.x } * flag_dims, flag_dims }; } -Rect2i GameSingleton::get_flag_sheet_rect(int32_t country_index, godot::StringName const& flag_type) const { +Rect2i GameSingleton::get_flag_sheet_rect(int32_t country_index, StringName const& flag_type) const { return get_flag_sheet_rect(get_flag_sheet_index(country_index, flag_type)); } |