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author Spartan322 <Megacake1234@gmail.com>2023-11-10 05:14:58 +0100
committer Spartan322 <Megacake1234@gmail.com>2023-11-10 23:15:32 +0100
commitcf591eddfa59839c2620ebf119727f069b965dfe (patch)
tree65ca78284e4ed1a2b07716018a721aaaf68d3830 /extension/src/openvic-extension/utility/ClassBindings.hpp
parentf8da0860795d273452501fa4d7fbfcc40073a884 (diff)
Add ClassBinding helpers
OV_BIND_METHOD OV_BIND_SMETHOD OV_BIND_SMETHOD_L Change _bind_methods to use ClassBinding helpers Add utility/StringLiteral Make `GameSingleton::singleton` inline Move `OpenVic::Checksum` implementation to source file Update scripts to ce1aef8d7d9d5ba9851a1abdd981d3b796024079
Diffstat (limited to 'extension/src/openvic-extension/utility/ClassBindings.hpp')
-rw-r--r--extension/src/openvic-extension/utility/ClassBindings.hpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/utility/ClassBindings.hpp b/extension/src/openvic-extension/utility/ClassBindings.hpp
new file mode 100644
index 0000000..616250b
--- /dev/null
+++ b/extension/src/openvic-extension/utility/ClassBindings.hpp
@@ -0,0 +1,90 @@
+#pragma once
+
+#include <concepts>
+#include <initializer_list>
+#include <string_view>
+#include <type_traits>
+
+#include <godot_cpp/core/class_db.hpp>
+#include <godot_cpp/variant/string_name.hpp>
+
+#include "openvic-extension/utility/StringLiteral.hpp"
+
+namespace godot {
+ class Object;
+}
+
+#define OV_BIND_METHOD(Function, ...) \
+ ::OpenVic::detail::bind_method<::OpenVic::detail::get_function_name<#Function>()>(&Function __VA_OPT__(, ) __VA_ARGS__)
+
+#define OV_BIND_SMETHOD(Function, ...) \
+ ::OpenVic::detail::bind_static_method<::OpenVic::detail::get_function_name<#Function>()>( \
+ get_class_static(), &Function __VA_OPT__(, ) __VA_ARGS__ \
+ )
+
+#define OV_BIND_SMETHOD_T(ClassType, Function, ...) \
+ ::OpenVic::detail::bind_static_method<ClassType, ::OpenVic::detail::get_function_name<#Function>()>( \
+ &Function __VA_OPT__(, ) __VA_ARGS__ \
+ )
+
+namespace OpenVic::detail {
+ template<typename Func>
+ concept IsFunctionPointer = std::is_function_v<std::remove_pointer_t<Func>>;
+ template<typename Func>
+ concept IsMemberFunctionPointer = std::is_member_function_pointer_v<Func>;
+
+ template<StringLiteral In>
+ consteval auto get_function_name() {
+ constexpr auto result = [] {
+ constexpr auto prefix = std::string_view { "::" };
+
+ constexpr std::string_view in_sv = In;
+ constexpr auto start = in_sv.find_last_of(prefix);
+
+ if constexpr (start == std::string_view::npos) {
+ return In;
+ } else {
+ constexpr auto result = in_sv.substr(start + 1);
+ return StringLiteral<result.size()> { result };
+ }
+ }();
+
+ return result;
+ }
+
+ template<StringLiteral Name, IsMemberFunctionPointer Func, typename... DefaultsT>
+ void bind_method(Func func, std::initializer_list<godot::StringName> arg_names, DefaultsT&&... defaults) {
+ godot::MethodDefinition definition { Name.data() };
+ definition.args = { arg_names };
+ godot::ClassDB::bind_method(definition, func, defaults...);
+ }
+
+ template<StringLiteral Name, IsMemberFunctionPointer Func, typename... DefaultsT>
+ void bind_method(Func func, DefaultsT&&... defaults) {
+ bind_method<Name, Func>(func, {}, defaults...);
+ }
+
+ template<StringLiteral Name, IsFunctionPointer Func, typename... DefaultsT>
+ void bind_static_method(
+ godot::StringName class_name, Func func, std::initializer_list<godot::StringName> arg_names, DefaultsT&&... defaults
+ ) {
+ godot::MethodDefinition definition { Name.data() };
+ definition.args = { arg_names };
+ godot::ClassDB::bind_static_method(class_name, definition, func, defaults...);
+ }
+
+ template<StringLiteral Name, IsFunctionPointer Func, typename... DefaultsT>
+ void bind_static_method(godot::StringName class_name, Func func, DefaultsT&&... defaults) {
+ bind_static_method<Name>(class_name, func, {}, defaults...);
+ }
+
+ template<std::derived_from<godot::Object> ClassT, StringLiteral Name, IsFunctionPointer Func, typename... DefaultsT>
+ void bind_static_method(Func func, std::initializer_list<godot::StringName> arg_names, DefaultsT&&... defaults) {
+ bind_static_method<Name>(ClassT::get_class_static(), func, arg_names, defaults...);
+ }
+
+ template<std::derived_from<godot::Object> ClassT, StringLiteral Name, IsFunctionPointer Func, typename... DefaultsT>
+ void bind_static_method(Func func, DefaultsT&&... defaults) {
+ bind_static_method<ClassT, Name>(func, {}, defaults...);
+ }
+}