diff options
author | hop311 <hop3114@gmail.com> | 2024-08-28 19:46:30 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-08-28 23:51:31 +0200 |
commit | 88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch) | |
tree | 241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/utility/UITools.cpp | |
parent | d7672f406406eea46625bc725690651f28211e19 (diff) |
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/utility/UITools.cpp')
-rw-r--r-- | extension/src/openvic-extension/utility/UITools.cpp | 416 |
1 files changed, 121 insertions, 295 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp index 723fb24..4bd537d 100644 --- a/extension/src/openvic-extension/utility/UITools.cpp +++ b/extension/src/openvic-extension/utility/UITools.cpp @@ -1,23 +1,23 @@ #include "UITools.hpp" -#include <godot_cpp/classes/button.hpp> #include <godot_cpp/classes/color_rect.hpp> #include <godot_cpp/classes/line_edit.hpp> #include <godot_cpp/classes/panel.hpp> #include <godot_cpp/classes/style_box_empty.hpp> #include <godot_cpp/classes/style_box_texture.hpp> -#include <godot_cpp/classes/texture_progress_bar.hpp> -#include <godot_cpp/classes/texture_rect.hpp> #include <godot_cpp/classes/theme.hpp> #include <godot_cpp/variant/utility_functions.hpp> -#include "openvic-extension/classes/GFXButtonStateTexture.hpp" -#include "openvic-extension/classes/GFXSpriteTexture.hpp" -#include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" -#include "openvic-extension/classes/GFXPieChartTexture.hpp" +#include "openvic-extension/classes/GUIButton.hpp" +#include "openvic-extension/classes/GUIIcon.hpp" +#include "openvic-extension/classes/GUIIconButton.hpp" #include "openvic-extension/classes/GUILabel.hpp" #include "openvic-extension/classes/GUIListBox.hpp" +#include "openvic-extension/classes/GUIMaskedFlag.hpp" +#include "openvic-extension/classes/GUIMaskedFlagButton.hpp" #include "openvic-extension/classes/GUIOverlappingElementsBox.hpp" +#include "openvic-extension/classes/GUIPieChart.hpp" +#include "openvic-extension/classes/GUIProgressBar.hpp" #include "openvic-extension/classes/GUIScrollbar.hpp" #include "openvic-extension/singletons/AssetManager.hpp" #include "openvic-extension/singletons/GameSingleton.hpp" @@ -113,29 +113,6 @@ static bool new_control(T*& node, GUI::Element const& element, String const& nam return ret; } -static bool add_theme_stylebox( - Control* control, StringName const& theme_name, Ref<Texture2D> const& texture, Vector2 border = {} -) { - Ref<StyleBoxTexture> stylebox; - stylebox.instantiate(); - ERR_FAIL_NULL_V(stylebox, false); - stylebox->set_texture(texture); - - static const StringName changed_signal = "changed"; - static const StringName emit_changed_func = "emit_changed"; - texture->connect(changed_signal, Callable { *stylebox, emit_changed_func }, Object::CONNECT_PERSIST); - - if (border != Vector2 {}) { - stylebox->set_texture_margin(SIDE_LEFT, border.x); - stylebox->set_texture_margin(SIDE_RIGHT, border.x); - stylebox->set_texture_margin(SIDE_TOP, border.y); - stylebox->set_texture_margin(SIDE_BOTTOM, border.y); - } - - control->add_theme_stylebox_override(theme_name, stylebox); - return true; -}; - static bool generate_icon(generate_gui_args_t&& args) { using namespace OpenVic::Utilities::literals; @@ -146,154 +123,70 @@ static bool generate_icon(generate_gui_args_t&& args) { /* Change to use sprite type to choose Godot node type! */ bool ret = true; if (icon.get_sprite() != nullptr) { - if (icon.get_sprite()->is_type<GFX::IconTextureSprite>()) { - TextureRect* godot_texture_rect = nullptr; - ret &= new_control(godot_texture_rect, icon, args.name); - ERR_FAIL_NULL_V_MSG(godot_texture_rect, false, vformat("Failed to create TextureRect for GUI icon %s", icon_name)); + if (GFX::IconTextureSprite const* texture_sprite = icon.get_sprite()->cast_to<GFX::IconTextureSprite>()) { + GUIIcon* gui_icon = nullptr; + ret &= new_control(gui_icon, icon, args.name); + ERR_FAIL_NULL_V_MSG( + gui_icon, false, vformat("Failed to create GUIIcon for GUI icon %s", icon_name) + ); - godot_texture_rect->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); + gui_icon->set_mouse_filter(Control::MOUSE_FILTER_IGNORE); - GFX::IconTextureSprite const* texture_sprite = icon.get_sprite()->cast_to<GFX::IconTextureSprite>(); - Ref<GFXSpriteTexture> texture = GFXSpriteTexture::make_gfx_sprite_texture(texture_sprite, icon.get_frame()); - if (texture.is_valid()) { - godot_texture_rect->set_texture(texture); - } else { - UtilityFunctions::push_error("Failed to make GFXSpriteTexture for GUI icon ", icon_name); + if (gui_icon->set_gfx_texture_sprite(texture_sprite, icon.get_frame()) != OK) { + UtilityFunctions::push_error("Error setting up GUIIcon for GUI icon ", icon_name); ret = false; } const float scale = icon.get_scale(); - godot_texture_rect->set_scale({ scale, scale }); - - args.result = godot_texture_rect; - } else if (icon.get_sprite()->is_type<GFX::MaskedFlag>()) { - TextureRect* godot_texture_rect = nullptr; - ret &= new_control(godot_texture_rect, icon, args.name); - ERR_FAIL_NULL_V_MSG(godot_texture_rect, false, vformat("Failed to create TextureRect for GUI icon %s", icon_name)); - - GFX::MaskedFlag const* masked_flag = icon.get_sprite()->cast_to<GFX::MaskedFlag>(); - Ref<GFXMaskedFlagTexture> texture = GFXMaskedFlagTexture::make_gfx_masked_flag_texture(masked_flag); - if (texture.is_valid()) { - godot_texture_rect->set_texture(texture); - } else { - UtilityFunctions::push_error("Failed to make GFXMaskedFlagTexture for GUI icon ", icon_name); - ret = false; - } + gui_icon->set_scale({ scale, scale }); - args.result = godot_texture_rect; - } else if (icon.get_sprite()->is_type<GFX::ProgressBar>()) { - TextureProgressBar* godot_progress_bar = nullptr; - ret &= new_control(godot_progress_bar, icon, args.name); + args.result = gui_icon; + } else if (GFX::MaskedFlag const* masked_flag = icon.get_sprite()->cast_to<GFX::MaskedFlag>()) { + GUIMaskedFlag* gui_masked_flag = nullptr; + ret &= new_control(gui_masked_flag, icon, args.name); ERR_FAIL_NULL_V_MSG( - godot_progress_bar, false, vformat("Failed to create TextureProgressBar for GUI icon %s", icon_name) + gui_masked_flag, false, vformat("Failed to create GUIMaskedFlag for GUI icon %s", icon_name) ); - static constexpr double MIN_VALUE = 0.0, MAX_VALUE = 1.0; - static constexpr uint32_t STEPS = 100; - - godot_progress_bar->set_nine_patch_stretch(true); - godot_progress_bar->set_step((MAX_VALUE - MIN_VALUE) / STEPS); - godot_progress_bar->set_min(MIN_VALUE); - godot_progress_bar->set_max(MAX_VALUE); - - GFX::ProgressBar const* progress_bar = icon.get_sprite()->cast_to<GFX::ProgressBar>(); - - using enum AssetManager::LoadFlags; - - Ref<ImageTexture> back_texture; - if (!progress_bar->get_back_texture_file().empty()) { - const StringName back_texture_file = Utilities::std_to_godot_string(progress_bar->get_back_texture_file()); - back_texture = args.asset_manager.get_texture(back_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y); - if (back_texture.is_null()) { - UtilityFunctions::push_error( - "Failed to load progress bar sprite back texture ", back_texture_file, " for GUI icon ", icon_name - ); - ret = false; - } - } - if (back_texture.is_null()) { - const Color back_colour = Utilities::to_godot_color(progress_bar->get_back_colour()); - back_texture = Utilities::make_solid_colour_texture( - back_colour, progress_bar->get_size().x, progress_bar->get_size().y - ); - if (back_texture.is_null()) { - UtilityFunctions::push_error( - "Failed to generate progress bar sprite ", back_colour, " back texture for GUI icon ", icon_name - ); - ret = false; - } - } - if (back_texture.is_valid()) { - godot_progress_bar->set_under_texture(back_texture); - } else { - UtilityFunctions::push_error( - "Failed to create and set progress bar sprite back texture for GUI icon ", icon_name - ); + if (gui_masked_flag->set_gfx_masked_flag(masked_flag) != OK) { + UtilityFunctions::push_error("Error setting up GUIMaskedFlag for GUI icon ", icon_name); ret = false; } - Ref<ImageTexture> progress_texture; - if (!progress_bar->get_progress_texture_file().empty()) { - const StringName progress_texture_file = - Utilities::std_to_godot_string(progress_bar->get_progress_texture_file()); - progress_texture = - args.asset_manager.get_texture(progress_texture_file, LOAD_FLAG_CACHE_TEXTURE | LOAD_FLAG_FLIP_Y); - if (progress_texture.is_null()) { - UtilityFunctions::push_error( - "Failed to load progress bar sprite progress texture ", progress_texture_file, " for GUI icon ", - icon_name - ); - ret = false; - } - } - if (progress_texture.is_null()) { - const Color progress_colour = Utilities::to_godot_color(progress_bar->get_progress_colour()); - progress_texture = Utilities::make_solid_colour_texture( - progress_colour, progress_bar->get_size().x, progress_bar->get_size().y - ); - if (progress_texture.is_null()) { - UtilityFunctions::push_error( - "Failed to generate progress bar sprite ", progress_colour, " progress texture for GUI icon ", - icon_name - ); - ret = false; - } - } - if (progress_texture.is_valid()) { - godot_progress_bar->set_progress_texture(progress_texture); - } else { - UtilityFunctions::push_error( - "Failed to create and set progress bar sprite progress texture for GUI icon ", icon_name - ); + args.result = gui_masked_flag; + } else if (GFX::ProgressBar const* progress_bar = icon.get_sprite()->cast_to<GFX::ProgressBar>()) { + GUIProgressBar* gui_progress_bar = nullptr; + ret &= new_control(gui_progress_bar, icon, args.name); + ERR_FAIL_NULL_V_MSG( + gui_progress_bar, false, vformat("Failed to create GUIProgressBar for GUI icon %s", icon_name) + ); + + if (gui_progress_bar->set_gfx_progress_bar(progress_bar) != OK) { + UtilityFunctions::push_error("Error setting up GUIProgressBar for GUI icon ", icon_name); ret = false; } - // TODO - work out why progress bar is missing bottom border pixel (e.g. province building expansion bar) - godot_progress_bar->set_custom_minimum_size( - Utilities::to_godot_fvec2(static_cast<fvec2_t>(progress_bar->get_size())) + args.result = gui_progress_bar; + } else if (GFX::PieChart const* pie_chart = icon.get_sprite()->cast_to<GFX::PieChart>()) { + GUIPieChart* gui_pie_chart = nullptr; + ret &= new_control(gui_pie_chart, icon, args.name); + ERR_FAIL_NULL_V_MSG( + gui_pie_chart, false, vformat("Failed to create GUIPieChart for GUI icon %s", icon_name) ); - args.result = godot_progress_bar; - } else if (icon.get_sprite()->is_type<GFX::PieChart>()) { - TextureRect* godot_texture_rect = nullptr; - ret &= new_control(godot_texture_rect, icon, args.name); - ERR_FAIL_NULL_V_MSG(godot_texture_rect, false, vformat("Failed to create TextureRect for GUI icon %s", icon_name)); - - GFX::PieChart const* pie_chart = icon.get_sprite()->cast_to<GFX::PieChart>(); - Ref<GFXPieChartTexture> texture = GFXPieChartTexture::make_gfx_pie_chart_texture(pie_chart); - if (texture.is_valid()) { - godot_texture_rect->set_texture(texture); - // TODO - work out why this is needed - Vector2 pos = godot_texture_rect->get_position(); - pos.x -= texture->get_width() / 2.0_real; - godot_texture_rect->set_position(pos); + if (gui_pie_chart->set_gfx_pie_chart(pie_chart) == OK) { + // For some reason pie charts are defined by their top-centre position, so we need to subtract + // half the width from the x-coordinate to fix this and position the GUIPieChart correctly. + Vector2 pos = gui_pie_chart->get_position(); + pos.x -= gui_pie_chart->get_gfx_pie_chart_texture()->get_width() / 2.0_real; + gui_pie_chart->set_position(pos); } else { - UtilityFunctions::push_error("Failed to make GFXPieChartTexture for GUI icon ", icon_name); + UtilityFunctions::push_error("Error setting up GUIPieChart for GUI icon ", icon_name); ret = false; } - args.result = godot_texture_rect; - } else if (icon.get_sprite()->is_type<GFX::LineChart>()) { + args.result = gui_pie_chart; + } else if (GFX::LineChart const* line_chart = icon.get_sprite()->cast_to<GFX::LineChart>()) { // TODO - generate line chart } else { UtilityFunctions::push_error( @@ -327,86 +220,53 @@ static bool generate_button(generate_gui_args_t&& args) { // TODO - shortcut, clicksound, rotation (?) const String button_name = Utilities::std_to_godot_string(button.get_name()); - Button* godot_button = nullptr; - bool ret = new_control(godot_button, button, args.name); - ERR_FAIL_NULL_V_MSG(godot_button, false, vformat("Failed to create Button for GUI button %s", button_name)); + ERR_FAIL_NULL_V_MSG(button.get_sprite(), false, vformat("Null sprite for GUI button %s", button_name)); - godot_button->set_mouse_filter(Control::MOUSE_FILTER_PASS); + GUIButton* gui_button = nullptr; + bool ret = true; - godot_button->set_text(Utilities::std_to_godot_string(button.get_text())); + if (GFX::IconTextureSprite const* texture_sprite = button.get_sprite()->cast_to<GFX::IconTextureSprite>()) { + GUIIconButton* gui_icon_button = nullptr; + ret &= new_control(gui_icon_button, button, args.name); + ERR_FAIL_NULL_V_MSG(gui_icon_button, false, vformat("Failed to create GUIIconButton for GUI button %s", button_name)); - if (button.get_sprite() != nullptr) { - Ref<GFXButtonStateHavingTexture> texture; - if (button.get_sprite()->is_type<GFX::IconTextureSprite>()) { - GFX::IconTextureSprite const* texture_sprite = button.get_sprite()->cast_to<GFX::IconTextureSprite>(); - texture = GFXSpriteTexture::make_gfx_sprite_texture(texture_sprite); - if (texture.is_null()) { - UtilityFunctions::push_error("Failed to make GFXSpriteTexture for GUI button ", button_name); - ret = false; - } - } else if (button.get_sprite()->is_type<GFX::MaskedFlag>()) { - GFX::MaskedFlag const* masked_flag = button.get_sprite()->cast_to<GFX::MaskedFlag>(); - texture = GFXMaskedFlagTexture::make_gfx_masked_flag_texture(masked_flag); - if (texture.is_null()) { - UtilityFunctions::push_error("Failed to make GFXMaskedFlagTexture for GUI button ", button_name); - ret = false; - } - } else { - UtilityFunctions::push_error( - "Invalid sprite type ", Utilities::std_to_godot_string(button.get_sprite()->get_type()), - " for GUI button ", button_name - ); + if (gui_icon_button->set_gfx_texture_sprite(texture_sprite) != OK) { + UtilityFunctions::push_error("Error setting up GUIIconButton for GUI button ", button_name); ret = false; } - if (texture.is_valid()) { - godot_button->set_custom_minimum_size(texture->get_size()); - - static const StringName normal_theme = "normal"; - ret &= add_theme_stylebox(godot_button, normal_theme, texture); - - using enum GFXButtonStateTexture::ButtonState; - for (GFXButtonStateTexture::ButtonState button_state : { HOVER, PRESSED, DISABLED }) { - Ref<GFXButtonStateTexture> button_state_texture = texture->get_button_state_texture(button_state); - if (button_state_texture.is_valid()) { - ret &= add_theme_stylebox( - godot_button, button_state_texture->get_button_state_name(), button_state_texture - ); - } else { - UtilityFunctions::push_error( - "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state), - " GFXButtonStateTexture for GUI button ", button_name - ); - ret = false; - } - } + gui_button = gui_icon_button; + } else if (GFX::MaskedFlag const* masked_flag = button.get_sprite()->cast_to<GFX::MaskedFlag>()) { + GUIMaskedFlagButton* gui_masked_flag_button = nullptr; + ret &= new_control(gui_masked_flag_button, button, args.name); + ERR_FAIL_NULL_V_MSG( + gui_masked_flag_button, false, vformat("Failed to create GUIMaskedFlagButton for GUI button %s", button_name) + ); + + if (gui_masked_flag_button->set_gfx_masked_flag(masked_flag) != OK) { + UtilityFunctions::push_error("Error setting up GUIMaskedFlagButton for GUI button ", button_name); + ret = false; } + + gui_button = gui_masked_flag_button; } else { - UtilityFunctions::push_error("Null sprite for GUI button ", button_name); - ret = false; + ERR_FAIL_V_MSG( + false, vformat( + "Invalid sprite type %s for GUI button %s", Utilities::std_to_godot_string(button.get_sprite()->get_type()), + button_name + ) + ); } - if (button.get_font() != nullptr) { - const StringName font_file = Utilities::std_to_godot_string(button.get_font()->get_fontname()); - const Ref<Font> font = args.asset_manager.get_font(font_file); - if (font.is_valid()) { - static const StringName font_theme = "font"; - godot_button->add_theme_font_override(font_theme, font); - } else { - UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUI button ", button_name); - ret = false; - } + gui_button->set_mouse_filter(Control::MOUSE_FILTER_PASS); - static const std::vector<StringName> button_font_themes { - "font_color", "font_hover_color", "font_hover_pressed_color", "font_pressed_color", "font_disabled_color" - }; - const Color colour = Utilities::to_godot_color(button.get_font()->get_colour()); - for (StringName const& theme_name : button_font_themes) { - godot_button->add_theme_color_override(theme_name, colour); - } + gui_button->set_text(Utilities::std_to_godot_string(button.get_text())); + + if (button.get_font() != nullptr) { + ret &= gui_button->set_gfx_font(button.get_font()) == OK; } - args.result = godot_button; + args.result = gui_button; return ret; } @@ -416,86 +276,37 @@ static bool generate_checkbox(generate_gui_args_t&& args) { // TODO - shortcut const String checkbox_name = Utilities::std_to_godot_string(checkbox.get_name()); - Button* godot_button = nullptr; - bool ret = new_control(godot_button, checkbox, args.name); - ERR_FAIL_NULL_V_MSG(godot_button, false, vformat("Failed to create Button for GUI checkbutton %s", checkbox_name)); - - godot_button->set_text(Utilities::std_to_godot_string(checkbox.get_text())); + ERR_FAIL_NULL_V_MSG(checkbox.get_sprite(), false, vformat("Null sprite for GUI checkbox %s", checkbox_name)); - godot_button->set_toggle_mode(true); + GFX::IconTextureSprite const* texture_sprite = checkbox.get_sprite()->cast_to<GFX::IconTextureSprite>(); - if (checkbox.get_sprite() != nullptr) { - GFX::IconTextureSprite const* texture_sprite = checkbox.get_sprite()->cast_to<GFX::IconTextureSprite>(); - - if (texture_sprite != nullptr) { - Ref<GFXSpriteTexture> texture = GFXSpriteTexture::make_gfx_sprite_texture(texture_sprite); + ERR_FAIL_NULL_V_MSG( + texture_sprite, false, vformat( + "Invalid sprite type %s for GUI checkbox %s", Utilities::std_to_godot_string(checkbox.get_sprite()->get_type()), + checkbox_name + ) + ); - if (texture.is_valid()) { - godot_button->set_custom_minimum_size(texture->get_size()); + GUIIconButton* gui_icon_button = nullptr; + bool ret = new_control(gui_icon_button, checkbox, args.name); + ERR_FAIL_NULL_V_MSG( + gui_icon_button, false, vformat("Failed to create GUIIconButton for GUI checkbox %s", checkbox_name) + ); - if (texture->get_icon_count() > 1) { - static const StringName toggled_signal = "toggled"; - static const StringName set_toggled_icon_func = "set_toggled_icon"; - godot_button->connect( - toggled_signal, Callable { *texture, set_toggled_icon_func }, Object::CONNECT_PERSIST - ); - } + gui_icon_button->set_toggle_mode(true); - static const StringName normal_theme = "normal"; - ret &= add_theme_stylebox(godot_button, normal_theme, texture); - - using enum GFXButtonStateTexture::ButtonState; - for (GFXButtonStateTexture::ButtonState button_state : { HOVER, PRESSED, DISABLED }) { - Ref<GFXButtonStateTexture> button_state_texture = texture->get_button_state_texture(button_state); - if (button_state_texture.is_valid()) { - ret &= add_theme_stylebox( - godot_button, button_state_texture->get_button_state_name(), button_state_texture - ); - } else { - UtilityFunctions::push_error( - "Failed to make ", GFXButtonStateTexture::button_state_to_name(button_state), - " GFXButtonStateTexture for GUI checkbox ", checkbox_name - ); - ret = false; - } - } - } else { - UtilityFunctions::push_error("Failed to make GFXSpriteTexture for GUI checkbox ", checkbox_name); - ret = false; - } - } else { - UtilityFunctions::push_error( - "Invalid sprite type ", Utilities::std_to_godot_string(checkbox.get_sprite()->get_type()), - " for GUI checkbox ", checkbox_name - ); - ret = false; - } - } else { - UtilityFunctions::push_error("Null sprite for GUI checkbox ", checkbox_name); + if (gui_icon_button->set_gfx_texture_sprite(texture_sprite) != OK) { + UtilityFunctions::push_error("Error setting up GUIIconButton for GUI checkbox ", checkbox_name); ret = false; } - if (checkbox.get_font() != nullptr) { - const StringName font_file = Utilities::std_to_godot_string(checkbox.get_font()->get_fontname()); - const Ref<Font> font = args.asset_manager.get_font(font_file); - if (font.is_valid()) { - static const StringName font_theme = "font"; - godot_button->add_theme_font_override(font_theme, font); - } else { - UtilityFunctions::push_error("Failed to load font \"", font_file, "\" for GUI checkbox ", checkbox_name); - ret = false; - } + gui_icon_button->set_text(Utilities::std_to_godot_string(checkbox.get_text())); - static const std::vector<StringName> checkbox_font_themes { - "font_color", "font_hover_color", "font_hover_pressed_color", "font_pressed_color", "font_disabled_color" - }; - const Color colour = Utilities::to_godot_color(checkbox.get_font()->get_colour()); - for (StringName const& theme_name : checkbox_font_themes) { - godot_button->add_theme_color_override(theme_name, colour); - } + if (checkbox.get_font() != nullptr) { + ret &= gui_icon_button->set_gfx_font(checkbox.get_font()) == OK; } - args.result = godot_button; + args.result = gui_icon_button; return ret; } @@ -615,8 +426,14 @@ static bool generate_texteditbox(generate_gui_args_t&& args) { Ref<ImageTexture> texture = args.asset_manager.get_texture(texture_file); if (texture.is_valid()) { - static const StringName normal_theme = "normal"; - ret &= add_theme_stylebox(godot_line_edit, normal_theme, texture, border_size); + Ref<StyleBoxTexture> stylebox = AssetManager::make_stylebox_texture(texture, border_size); + if (stylebox.is_valid()) { + static const StringName normal_theme = "normal"; + godot_line_edit->add_theme_stylebox_override(normal_theme, stylebox); + } else { + UtilityFunctions::push_error("Failed to make StyleBoxTexture for GUI button ", text_edit_box_name); + ret = false; + } } else { UtilityFunctions::push_error( "Failed to load texture \"", texture_file, "\" for text edit box \"", text_edit_box_name, "\"" @@ -673,7 +490,16 @@ static bool generate_window(generate_gui_args_t&& args) { ERR_FAIL_NULL_V_MSG(godot_panel, false, vformat("Failed to create Panel for GUI window %s", window_name)); godot_panel->set_custom_minimum_size(Utilities::to_godot_fvec2(window.get_size())); - godot_panel->set_self_modulate({ 1.0_real, 1.0_real, 1.0_real, 0.0_real }); + + Ref<StyleBoxEmpty> stylebox_empty; + stylebox_empty.instantiate(); + if (stylebox_empty.is_valid()) { + static const StringName panel_theme = "panel"; + godot_panel->add_theme_stylebox_override(panel_theme, stylebox_empty); + } else { + UtilityFunctions::push_error("Failed to create empty style box for background of GUI window ", window_name); + ret = false; + } for (std::unique_ptr<GUI::Element> const& element : window.get_window_elements()) { Control* node = nullptr; |