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author hop311 <hop3114@gmail.com>2023-12-19 00:38:54 +0100
committer hop311 <hop3114@gmail.com>2023-12-25 19:06:13 +0100
commit4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/utility/UITools.hpp
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
Back to UI Work
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/utility/UITools.hpp')
-rw-r--r--extension/src/openvic-extension/utility/UITools.hpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.hpp b/extension/src/openvic-extension/utility/UITools.hpp
new file mode 100644
index 0000000..65cf17a
--- /dev/null
+++ b/extension/src/openvic-extension/utility/UITools.hpp
@@ -0,0 +1,18 @@
+#pragma once
+
+#include <godot_cpp/classes/control.hpp>
+
+#include <openvic-simulation/interface/GFX.hpp>
+#include <openvic-simulation/interface/GUI.hpp>
+
+namespace OpenVic::UITools {
+ GFX::Sprite const* get_gfx_sprite(godot::String const& gfx_sprite);
+ GUI::Element const* get_gui_element(godot::String const& gui_file, godot::String const& gui_element);
+
+ bool generate_gui_element(
+ GUI::Element const* element, godot::String const& name, godot::Control*& result
+ );
+ bool generate_gui_element(
+ godot::String const& gui_file, godot::String const& gui_element, godot::String const& name, godot::Control*& result
+ );
+}