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author hop311 <hop3114@gmail.com>2023-12-04 01:12:16 +0100
committer hop311 <hop3114@gmail.com>2023-12-04 01:18:15 +0100
commit6e350a3dc0b596b1f76fab3b943b67b7713ea4fa (patch)
treeb963c671239ecd693d4162afe4b1b9d3b064554e /extension/src/openvic-extension/utility/Utilities.hpp
parent9165f5980c5cfe75b3bad4303a5822340f6adcfc (diff)
Sim submodule update + extension compatibility
Diffstat (limited to 'extension/src/openvic-extension/utility/Utilities.hpp')
-rw-r--r--extension/src/openvic-extension/utility/Utilities.hpp17
1 files changed, 10 insertions, 7 deletions
diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp
index 752f495..9537dda 100644
--- a/extension/src/openvic-extension/utility/Utilities.hpp
+++ b/extension/src/openvic-extension/utility/Utilities.hpp
@@ -4,6 +4,7 @@
#include <godot_cpp/classes/image.hpp>
#include <openvic-simulation/types/Colour.hpp>
+#include <openvic-simulation/types/Date.hpp>
#include <openvic-simulation/types/Vector.hpp>
#define ERR(x) ((x) ? OK : FAILED)
@@ -30,6 +31,8 @@ namespace OpenVic::Utilities {
return std_to_godot_string_name(static_cast<std::string>(str));
}
+ godot::String date_to_formatted_string(Date date);
+
inline godot::Color to_godot_color(colour_t colour) {
return {
colour_byte_to_float((colour >> 16) & 0xFF),
@@ -46,14 +49,14 @@ namespace OpenVic::Utilities {
return { vec.x, vec.y };
}
+ /* Loads a Resource from a file in the Godot project directory given by a path beginning with "res://". */
+ godot::Ref<godot::Resource> load_resource(godot::String const& path, godot::String const& type_hint = {});
+
+ /* Load an Image from anywhere on the machine, using Godot's image-loading function or, in the case of
+ * ".dds" image files which Godot is unable to load at runtime, GLI's DDS loading function. */
godot::Ref<godot::Image> load_godot_image(godot::String const& path);
+ /* Load a Font from anywhere on the machine, combining the ".fnt" file loaded from the given path with the
+ * already-loaded image file containing the actual characters. */
godot::Ref<godot::FontFile> load_godot_font(godot::String const& fnt_path, godot::Ref<godot::Image> const& image);
-
- void draw_pie_chart(
- godot::Ref<godot::Image> image, godot::Array const& stopAngles, godot::Array const& colours, float radius,
- godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness,
- godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut,
- bool donut_inner_trim, float donut_inner_radius
- );
}