diff options
author | hop311 <hop3114@gmail.com> | 2023-12-19 00:38:54 +0100 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2023-12-25 19:06:13 +0100 |
commit | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/utility/Utilities.hpp | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) |
Back to UI Work
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/utility/Utilities.hpp')
-rw-r--r-- | extension/src/openvic-extension/utility/Utilities.hpp | 20 |
1 files changed, 13 insertions, 7 deletions
diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp index 6eeb285..9bbc700 100644 --- a/extension/src/openvic-extension/utility/Utilities.hpp +++ b/extension/src/openvic-extension/utility/Utilities.hpp @@ -1,7 +1,7 @@ #pragma once #include <godot_cpp/classes/font_file.hpp> -#include <godot_cpp/classes/image.hpp> +#include <godot_cpp/classes/image_texture.hpp> #include <openvic-simulation/types/Colour.hpp> #include <openvic-simulation/types/Date.hpp> @@ -37,12 +37,8 @@ namespace OpenVic::Utilities { godot::String date_to_formatted_string(Date date); - inline godot::Color to_godot_color(colour_t colour) { - return { - colour_byte_to_float((colour >> 16) & 0xFF), - colour_byte_to_float((colour >> 8) & 0xFF), - colour_byte_to_float(colour & 0xFF) - }; + inline godot::Color to_godot_color(IsColour auto colour) { + return { colour.redf(), colour.greenf(), colour.bluef(), colour.alphaf() }; } inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { @@ -63,4 +59,14 @@ namespace OpenVic::Utilities { /* Load a Font from anywhere on the machine, combining the ".fnt" file loaded from the given path with the * already-loaded image file containing the actual characters. */ godot::Ref<godot::FontFile> load_godot_font(godot::String const& fnt_path, godot::Ref<godot::Image> const& image); + + godot::Ref<godot::Image> make_solid_colour_image( + godot::Color const& colour, int32_t width, int32_t height, + godot::Image::Format format = godot::Image::Format::FORMAT_RGBA8 + ); + + godot::Ref<godot::ImageTexture> make_solid_colour_texture( + godot::Color const& colour, int32_t width, int32_t height, + godot::Image::Format format = godot::Image::Format::FORMAT_RGBA8 + ); } |