diff options
author | Hop311 <Hop3114@gmail.com> | 2024-01-01 20:45:57 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-01 20:45:57 +0100 |
commit | cf34ce1d7459ee91fc75e89835a8e7171fac636b (patch) | |
tree | 54c19503dc6e1bfbda1e11cf5f403e5038046cbe /extension/src/openvic-extension/utility | |
parent | 8fc620484ac406c7a86b92553d77a0bd20e4143b (diff) | |
parent | c0cc6e202c33fb3889d0025b1b04148ae66545f2 (diff) |
Merge pull request #181 from OpenVicProject/ui-state-style
UI polish
Diffstat (limited to 'extension/src/openvic-extension/utility')
-rw-r--r-- | extension/src/openvic-extension/utility/UITools.cpp | 118 |
1 files changed, 99 insertions, 19 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp index 67ea8f5..409a3ba 100644 --- a/extension/src/openvic-extension/utility/UITools.cpp +++ b/extension/src/openvic-extension/utility/UITools.cpp @@ -11,6 +11,7 @@ #include <godot_cpp/classes/theme.hpp> #include <godot_cpp/variant/utility_functions.hpp> +#include "openvic-extension/classes/GFXButtonStateTexture.hpp" #include "openvic-extension/classes/GFXIconTexture.hpp" #include "openvic-extension/classes/GFXMaskedFlagTexture.hpp" #include "openvic-extension/classes/GFXPieChartTexture.hpp" @@ -138,28 +139,75 @@ static bool generate_icon(generate_gui_args_t&& args) { godot_progress_bar, false, vformat("Failed to create TextureProgressBar for GUI icon %s", icon_name) ); - const StringName back_texture_file = - std_view_to_godot_string_name(icon.get_sprite()->cast_to<GFX::ProgressBar>()->get_back_texture_file()); - const Ref<ImageTexture> back_texture = args.asset_manager.get_texture(back_texture_file); + GFX::ProgressBar const* progress_bar = icon.get_sprite()->cast_to<GFX::ProgressBar>(); + + Ref<ImageTexture> back_texture; + if (!progress_bar->get_back_texture_file().empty()) { + const StringName back_texture_file = std_view_to_godot_string_name(progress_bar->get_back_texture_file()); + back_texture = args.asset_manager.get_texture(back_texture_file); + if (back_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to load progress bar sprite back texture ", back_texture_file, " for GUI icon ", icon_name + ); + ret = false; + } + } + if (back_texture.is_null()) { + const Color back_colour = Utilities::to_godot_color(progress_bar->get_back_colour()); + back_texture = Utilities::make_solid_colour_texture( + back_colour, progress_bar->get_size().x, progress_bar->get_size().y + ); + if (back_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to generate progress bar sprite ", back_colour, " back texture for GUI icon ", icon_name + ); + ret = false; + } + } if (back_texture.is_valid()) { godot_progress_bar->set_under_texture(back_texture); } else { - UtilityFunctions::push_error("Failed to load progress bar base sprite ", back_texture_file, " for GUI icon ", icon_name); + UtilityFunctions::push_error( + "Failed to create and set progress bar sprite back texture for GUI icon ", icon_name + ); ret = false; } - const StringName progress_texture_file = - std_view_to_godot_string_name(icon.get_sprite()->cast_to<GFX::ProgressBar>()->get_progress_texture_file()); - const Ref<ImageTexture> progress_texture = args.asset_manager.get_texture(progress_texture_file); + Ref<ImageTexture> progress_texture; + if (!progress_bar->get_progress_texture_file().empty()) { + const StringName progress_texture_file = std_view_to_godot_string_name(progress_bar->get_progress_texture_file()); + progress_texture = args.asset_manager.get_texture(progress_texture_file); + if (progress_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to load progress bar sprite progress texture ", progress_texture_file, " for GUI icon ", icon_name + ); + ret = false; + } + } + if (progress_texture.is_null()) { + const Color progress_colour = Utilities::to_godot_color(progress_bar->get_progress_colour()); + progress_texture = Utilities::make_solid_colour_texture( + progress_colour, progress_bar->get_size().x, progress_bar->get_size().y + ); + if (progress_texture.is_null()) { + UtilityFunctions::push_error( + "Failed to generate progress bar sprite ", progress_colour, " progress texture for GUI icon ", icon_name + ); + ret = false; + } + } if (progress_texture.is_valid()) { godot_progress_bar->set_progress_texture(progress_texture); } else { UtilityFunctions::push_error( - "Failed to load progress bar base sprite ", progress_texture_file, " for GUI icon ", icon_name + "Failed to create and set progress bar sprite progress texture for GUI icon ", icon_name ); ret = false; } + // TODO - work out why progress bar is missing bottom border pixel (e.g. province building expansion bar) + godot_progress_bar->set_custom_minimum_size(Utilities::to_godot_fvec2(static_cast<fvec2_t>(progress_bar->get_size()))); + args.result = godot_progress_bar; } else if (icon.get_sprite()->is_type<GFX::PieChart>()) { TextureRect* godot_texture_rect = new_control<TextureRect>(icon, args.name); @@ -202,23 +250,43 @@ static bool generate_button(generate_gui_args_t&& args) { Button* godot_button = new_control<Button>(button, args.name); ERR_FAIL_NULL_V_MSG(godot_button, false, vformat("Failed to create Button for GUI button %s", button_name)); + godot_button->set_mouse_filter(Control::MOUSE_FILTER_PASS); + if (!button.get_text().empty()) { godot_button->set_text(std_view_to_godot_string(button.get_text())); } bool ret = true; + + using enum GFXButtonStateTexture::ButtonState; + static constexpr std::array<GFXButtonStateTexture::ButtonState, 3> button_states { HOVER, PRESSED, DISABLED }; + + std::vector<Ref<GFXButtonStateTexture>> button_state_textures; + for (GFXButtonStateTexture::ButtonState button_state : button_states) { + Ref<GFXButtonStateTexture> button_state_texture = GFXButtonStateTexture::make_gfx_button_state_texture(button_state); + if (button_state_texture.is_valid()) { + button_state_textures.push_back(button_state_texture); + } else { + UtilityFunctions::push_error( + "Failed to make ", GFXButtonStateTexture::button_state_to_theme_name(button_state), + " GFXButtonStateTexture for GUI button ", button_name + ); + ret = false; + } + } + if (button.get_sprite() != nullptr) { Ref<Texture2D> texture; if (button.get_sprite()->is_type<GFX::TextureSprite>()) { GFX::TextureSprite const* texture_sprite = button.get_sprite()->cast_to<GFX::TextureSprite>(); - texture = GFXIconTexture::make_gfx_icon_texture(texture_sprite); + texture = GFXIconTexture::make_gfx_icon_texture(texture_sprite, 0, button_state_textures); if (texture.is_null()) { UtilityFunctions::push_error("Failed to make GFXIconTexture for GUI button ", button_name); ret = false; } } else if (button.get_sprite()->is_type<GFX::MaskedFlag>()) { GFX::MaskedFlag const* masked_flag = button.get_sprite()->cast_to<GFX::MaskedFlag>(); - texture = GFXMaskedFlagTexture::make_gfx_masked_flag_texture(masked_flag); + texture = GFXMaskedFlagTexture::make_gfx_masked_flag_texture(masked_flag, button_state_textures); if (texture.is_null()) { UtilityFunctions::push_error("Failed to make GFXMaskedFlagTexture for GUI button ", button_name); ret = false; @@ -231,15 +299,21 @@ static bool generate_button(generate_gui_args_t&& args) { if (texture.is_valid()) { godot_button->set_custom_minimum_size(texture->get_size()); - Ref<StyleBoxTexture> stylebox; - stylebox.instantiate(); - if (stylebox.is_valid()) { - static const StringName theme_name_normal = "normal"; + + const auto add_stylebox = [godot_button, &button_name](StringName const& theme_name, Ref<Texture2D> const& texture) -> bool { + Ref<StyleBoxTexture> stylebox; + stylebox.instantiate(); + ERR_FAIL_NULL_V(stylebox, false); stylebox->set_texture(texture); - godot_button->add_theme_stylebox_override(theme_name_normal, stylebox); - } else { - UtilityFunctions::push_error("Failed to load instantiate texture stylebox for GUI button ", button_name); - ret = false; + godot_button->add_theme_stylebox_override(theme_name, stylebox); + return true; + }; + + static const StringName theme_name_normal = "normal"; + ret &= add_stylebox(theme_name_normal, texture); + + for (Ref<GFXButtonStateTexture> const& button_state_texture : button_state_textures) { + ret &= add_stylebox(button_state_texture->get_button_state_theme(), button_state_texture); } } } else { @@ -256,8 +330,14 @@ static bool generate_button(generate_gui_args_t&& args) { UtilityFunctions::push_error("Failed to load font for GUI button ", button_name); ret = false; } + + static const std::vector<StringName> button_font_themes { + "font_color", "font_hover_color", "font_hover_pressed_color", "font_pressed_color", "font_disabled_color" + }; const Color colour = Utilities::to_godot_color(button.get_font()->get_colour()); - godot_button->add_theme_color_override("font_color", colour); + for (StringName const& theme_name : button_font_themes) { + godot_button->add_theme_color_override(theme_name, colour); + } } args.result = godot_button; |