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author ClarkeCode <clarke.john.robert@gmail.com>2023-04-15 05:41:57 +0200
committer ClarkeCode <clarke.john.robert@gmail.com>2023-04-17 22:04:28 +0200
commit04b213d4e20ca4e7ea66b059329771f6fd36c650 (patch)
tree4ab10469ceff9a536587af6e9901a170c56af0ff /extension/src/openvic2/GameAdvancementHook.cpp
parentf168c91ff266beda8066014257a30d93704882ee (diff)
Removing TestSingleton
Extracted game advancement behaviour to separate class
Diffstat (limited to 'extension/src/openvic2/GameAdvancementHook.cpp')
-rw-r--r--extension/src/openvic2/GameAdvancementHook.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/extension/src/openvic2/GameAdvancementHook.cpp b/extension/src/openvic2/GameAdvancementHook.cpp
new file mode 100644
index 0000000..3db3224
--- /dev/null
+++ b/extension/src/openvic2/GameAdvancementHook.cpp
@@ -0,0 +1,69 @@
+#include "GameAdvancementHook.hpp"
+
+namespace OpenVic2 {
+ GameAdvancementHook::GameAdvancementHook(AdvancementFunction function, bool startPaused, GameSpeed startingSpeed) {
+ triggerFunction = function;
+ lastPolledTime = std::chrono::high_resolution_clock::now();
+ isPaused = startPaused;
+ currentSpeed = startingSpeed;
+ }
+
+ void GameAdvancementHook::increaseSimulationSpeed() {
+ switch (currentSpeed) {
+ case(GameSpeed::Speed1):
+ currentSpeed = GameSpeed::Speed2;
+ break;
+ case(GameSpeed::Speed2):
+ currentSpeed = GameSpeed::Speed3;
+ break;
+ case(GameSpeed::Speed3):
+ currentSpeed = GameSpeed::Speed4;
+ break;
+ case(GameSpeed::Speed4):
+ currentSpeed = GameSpeed::Speed5;
+ break;
+ }
+ }
+
+ void GameAdvancementHook::decreaseSimulationSpeed() {
+ switch (currentSpeed) {
+ case(GameSpeed::Speed2):
+ currentSpeed = GameSpeed::Speed1;
+ break;
+ case(GameSpeed::Speed3):
+ currentSpeed = GameSpeed::Speed2;
+ break;
+ case(GameSpeed::Speed4):
+ currentSpeed = GameSpeed::Speed3;
+ break;
+ case(GameSpeed::Speed5):
+ currentSpeed = GameSpeed::Speed4;
+ break;
+ }
+ }
+
+ GameAdvancementHook GameAdvancementHook::operator++(int) {
+ GameAdvancementHook oldCopy = *this;
+ increaseSimulationSpeed();
+ return oldCopy;
+ };
+
+ GameAdvancementHook GameAdvancementHook::operator--(int) {
+ GameAdvancementHook oldCopy = *this;
+ decreaseSimulationSpeed();
+ return oldCopy;
+ };
+
+ void GameAdvancementHook::conditionallyAdvanceGame() {
+ if (!isPaused) {
+ std::chrono::time_point<std::chrono::high_resolution_clock> previousTime = lastPolledTime;
+ std::chrono::time_point<std::chrono::high_resolution_clock> currentTime = std::chrono::high_resolution_clock::now();
+ if (std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - previousTime).count() >= static_cast<int64_t>(currentSpeed)) {
+ lastPolledTime = currentTime;
+ if (triggerFunction) {
+ triggerFunction();
+ }
+ }
+ }
+ }
+} \ No newline at end of file