diff options
author | Hop311 <Hop3114@gmail.com> | 2023-04-26 01:26:33 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-26 01:26:33 +0200 |
commit | 10053cf259c55ee45803268a844edf1011d8a16b (patch) | |
tree | fcf86e6fac31430ba537a0d056e97f901ad76dd7 /extension/src/openvic2/GameAdvancementHook.hpp | |
parent | 639f86febf39184cccde9f898fc328375048233f (diff) | |
parent | 563834e7e6f9ce565bbfd553a0d9ff80a98c677d (diff) |
Merge pull request #98 from OpenVic2Project/some-cleanup
Req comments + cleanup + c++ registry refactoring
Diffstat (limited to 'extension/src/openvic2/GameAdvancementHook.hpp')
-rw-r--r-- | extension/src/openvic2/GameAdvancementHook.hpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp index 572494a..07f8414 100644 --- a/extension/src/openvic2/GameAdvancementHook.hpp +++ b/extension/src/openvic2/GameAdvancementHook.hpp @@ -21,12 +21,12 @@ namespace OpenVic2 { //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later AdvancementFunction triggerFunction; RefreshFunction refreshFunction; + speed_t currentSpeed; public: bool isPaused; - speed_t currentSpeed; - GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = false, speed_t startingSpeed = 0); + GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0); void setSimulationSpeed(speed_t speed); speed_t getSimulationSpeed() const; @@ -37,5 +37,6 @@ namespace OpenVic2 { GameAdvancementHook& operator++(); GameAdvancementHook& operator--(); void conditionallyAdvanceGame(); + void reset(); }; }
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