diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-04-24 05:36:42 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-05-02 00:50:24 +0200 |
commit | 112de0ac9c7ce26bd75d06e4cd3bc91adee716e3 (patch) | |
tree | 8c2376ce06c164e10fe815723e5601f2a7bebf02 /extension/src/openvic2/GameAdvancementHook.hpp | |
parent | b1e985e0774598b3add22069be50f891e981fd79 (diff) |
Support features up to clang-format 14
Add .editorconfig
Update C++ files within `extension/src` to follow .clang-format
Diffstat (limited to 'extension/src/openvic2/GameAdvancementHook.hpp')
-rw-r--r-- | extension/src/openvic2/GameAdvancementHook.hpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/extension/src/openvic2/GameAdvancementHook.hpp b/extension/src/openvic2/GameAdvancementHook.hpp index 07f8414..1fe7737 100644 --- a/extension/src/openvic2/GameAdvancementHook.hpp +++ b/extension/src/openvic2/GameAdvancementHook.hpp @@ -5,25 +5,25 @@ #include <vector> namespace OpenVic2 { - //Conditionally advances game with provided behaviour - //Class governs game speed and pause state + // Conditionally advances game with provided behaviour + // Class governs game speed and pause state class GameAdvancementHook { - public: + public: using AdvancementFunction = std::function<void()>; using RefreshFunction = std::function<void()>; using speed_t = int8_t; - //Minimum number of miliseconds before the simulation advances + // Minimum number of miliseconds before the simulation advances static const std::vector<std::chrono::milliseconds> GAME_SPEEDS; - private: + private: std::chrono::time_point<std::chrono::high_resolution_clock> lastPolledTime; - //A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later + // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later AdvancementFunction triggerFunction; RefreshFunction refreshFunction; speed_t currentSpeed; - public: + public: bool isPaused; GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0); |