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author ClarkeCode <clarke.john.robert@gmail.com>2023-04-27 22:13:52 +0200
committer ClarkeCode <clarke.john.robert@gmail.com>2023-04-27 22:13:52 +0200
commit0b273743b480874281a8987c72b2f1b666bc289a (patch)
tree3f5d5a6316ac66407e61c8a56fe732cdf06209e5 /extension/src/register_types.cpp
parent98dd680a641a2cbe0f1f93202a5beffdfd35c9f7 (diff)
parent10053cf259c55ee45803268a844edf1011d8a16b (diff)
Merge branch 'main' of github.com:OpenVic2Project/OpenVic2 into goods
Diffstat (limited to 'extension/src/register_types.cpp')
-rw-r--r--extension/src/register_types.cpp47
1 files changed, 16 insertions, 31 deletions
diff --git a/extension/src/register_types.cpp b/extension/src/register_types.cpp
index d1613a5..b99f1a8 100644
--- a/extension/src/register_types.cpp
+++ b/extension/src/register_types.cpp
@@ -1,37 +1,24 @@
#include "register_types.h"
-#include <gdextension_interface.h>
-#include <godot_cpp/core/class_db.hpp>
-#include <godot_cpp/core/defs.hpp>
-#include <godot_cpp/godot.hpp>
+
#include <godot_cpp/classes/engine.hpp>
-#include "TestSingleton.hpp"
-#include "Simulation.hpp"
#include "Checksum.hpp"
#include "LoadLocalisation.hpp"
+#include "GameSingleton.hpp"
+#include "MapMesh.hpp"
using namespace godot;
using namespace OpenVic2;
-static TestSingleton* _test_singleton;
-static Simulation* _simulation;
static Checksum* _checksum;
static LoadLocalisation* _load_localisation;
+static GameSingleton* _map_singleton;
-void initialize_openvic2_types(ModuleInitializationLevel p_level)
-{
+void initialize_openvic2_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
return;
}
- ClassDB::register_class<TestSingleton>();
- _test_singleton = memnew(TestSingleton);
- Engine::get_singleton()->register_singleton("TestSingleton", TestSingleton::get_singleton());
-
- ClassDB::register_class<Simulation>();
- _simulation = memnew(Simulation);
- Engine::get_singleton()->register_singleton("Simulation", Simulation::get_singleton());
-
ClassDB::register_class<Checksum>();
_checksum = memnew(Checksum);
Engine::get_singleton()->register_singleton("Checksum", Checksum::get_singleton());
@@ -40,6 +27,11 @@ void initialize_openvic2_types(ModuleInitializationLevel p_level)
_load_localisation = memnew(LoadLocalisation);
Engine::get_singleton()->register_singleton("LoadLocalisation", LoadLocalisation::get_singleton());
+ ClassDB::register_class<GameSingleton>();
+ _map_singleton = memnew(GameSingleton);
+ Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton());
+
+ ClassDB::register_class<MapMesh>();
}
void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
@@ -47,26 +39,19 @@ void uninitialize_openvic2_types(ModuleInitializationLevel p_level) {
return;
}
- Engine::get_singleton()->unregister_singleton("TestSingleton");
- memdelete(_test_singleton);
-
- Engine::get_singleton()->unregister_singleton("Simulation");
- memdelete(_simulation);
-
Engine::get_singleton()->unregister_singleton("Checksum");
memdelete(_checksum);
Engine::get_singleton()->unregister_singleton("LoadLocalisation");
memdelete(_load_localisation);
-}
-extern "C"
-{
+ Engine::get_singleton()->unregister_singleton("GameSingleton");
+ memdelete(_map_singleton);
+}
+extern "C" {
// Initialization.
-
- GDExtensionBool GDE_EXPORT openvic2_library_init(const GDExtensionInterface *p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization)
- {
+ GDExtensionBool GDE_EXPORT openvic2_library_init(GDExtensionInterface const* p_interface, const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
GDExtensionBinding::InitObject init_obj(p_interface, p_library, r_initialization);
init_obj.register_initializer(initialize_openvic2_types);
@@ -75,4 +60,4 @@ extern "C"
return init_obj.init();
}
-} \ No newline at end of file
+}