diff options
author | Hop311 <Hop3114@gmail.com> | 2024-07-04 17:33:40 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-07-04 17:33:40 +0200 |
commit | 88dd4ab93ca80cd677528e15043e8b6121c05562 (patch) | |
tree | 2933b65a98ef0a4b32c4bd848ecdad574bc1cfde /extension | |
parent | 6797e64ce8179635d56b73b5b4783eca560cbf11 (diff) | |
parent | 99a85d03de5297f2c7c29aedfc83e4e37cbc795b (diff) |
Merge pull request #236 from OpenVicProject/country-definition
Use CountryDefinition and CountryInstance
Diffstat (limited to 'extension')
8 files changed, 33 insertions, 25 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject bfd539513af435564daf70f94f6cce146dd5c94 +Subproject 8c8b9349e26b4f606e18810a201ff378eaac19b diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp index fdc1a10..c17fa0e 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.cpp @@ -162,7 +162,9 @@ String GFXMaskedFlagTexture::get_gfx_masked_flag_name() const { return gfx_masked_flag != nullptr ? std_view_to_godot_string(gfx_masked_flag->get_name()) : String {}; } -Error GFXMaskedFlagTexture::set_flag_country_and_type(Country const* new_flag_country, StringName const& new_flag_type) { +Error GFXMaskedFlagTexture::set_flag_country_and_type( + CountryDefinition const* new_flag_country, StringName const& new_flag_type +) { if (flag_country == new_flag_country && flag_type == new_flag_type) { return OK; } @@ -193,14 +195,15 @@ Error GFXMaskedFlagTexture::set_flag_country_name_and_type( } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country_and_type(new_flag_country, new_flag_type); } -Error GFXMaskedFlagTexture::set_flag_country(Country const* new_flag_country) { +Error GFXMaskedFlagTexture::set_flag_country(CountryDefinition const* new_flag_country) { // TODO - get country's current flag type from the game state return set_flag_country_and_type( new_flag_country, {}); } @@ -211,9 +214,10 @@ Error GFXMaskedFlagTexture::set_flag_country_name(String const& new_flag_country } GameSingleton* game_singleton = GameSingleton::get_singleton(); ERR_FAIL_NULL_V(game_singleton, FAILED); - Country const* new_flag_country = game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier( - godot_to_std_string(new_flag_country_name) - ); + CountryDefinition const* new_flag_country = + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier( + godot_to_std_string(new_flag_country_name) + ); ERR_FAIL_NULL_V_MSG(new_flag_country, FAILED, vformat("Country not found: %s", new_flag_country_name)); return set_flag_country(new_flag_country); } diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp index 9290d5c..3d361e4 100644 --- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp @@ -1,16 +1,17 @@ #pragma once -#include <openvic-simulation/country/Country.hpp> #include <openvic-simulation/interface/GFXSprite.hpp> #include "openvic-extension/classes/GFXButtonStateTexture.hpp" namespace OpenVic { + struct CountryDefinition; + class GFXMaskedFlagTexture : public GFXButtonStateHavingTexture { GDCLASS(GFXMaskedFlagTexture, GFXButtonStateHavingTexture) GFX::MaskedFlag const* PROPERTY(gfx_masked_flag); - Country const* PROPERTY(flag_country); + CountryDefinition const* PROPERTY(flag_country); godot::StringName PROPERTY(flag_type); godot::Ref<godot::Image> overlay_image, mask_image, flag_image; @@ -42,7 +43,9 @@ namespace OpenVic { godot::String get_gfx_masked_flag_name() const; /* Set flag_country and flag_type and update the combined image to use that flag, or no flag if it doesn't exist. */ - godot::Error set_flag_country_and_type(Country const* new_flag_country, godot::StringName const& new_flag_type); + godot::Error set_flag_country_and_type( + CountryDefinition const* new_flag_country, godot::StringName const& new_flag_type + ); /* Look up the country with the specified identifier, then call set_flag_country_and_type with the country and * specified flag_type as arguments. */ @@ -52,7 +55,7 @@ namespace OpenVic { /* Look up the specified country's current flag type, then call set_flag_country_and_type * with the country and its flag type as arguments. */ - godot::Error set_flag_country(Country const* new_flag_country); + godot::Error set_flag_country(CountryDefinition const* new_flag_country); /* Look up the country with the specified identifier, then call set_flag_country with the country its argument. */ godot::Error set_flag_country_name(godot::String const& new_flag_country_name); diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 7114189..074c8b5 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -188,8 +188,9 @@ Ref<ImageTexture> GameSingleton::get_flag_sheet_texture() const { int32_t GameSingleton::get_flag_sheet_index(int32_t country_index, godot::StringName const& flag_type) const { ERR_FAIL_COND_V_MSG( - country_index < 0 || country_index >= get_definition_manager().get_country_manager().get_country_count(), -1, - vformat("Invalid country index: %d", country_index) + country_index < 0 || + country_index >= get_definition_manager().get_country_definition_manager().get_country_definition_count(), + -1, vformat("Invalid country index: %d", country_index) ); const typename decltype(flag_type_index_map)::const_iterator it = flag_type_index_map.find(flag_type); @@ -487,10 +488,10 @@ Error GameSingleton::_load_flag_sheet() { government_type_manager.get_flag_types().empty() || !government_type_manager.government_types_are_locked(), FAILED, "Cannot load flag images if flag types are empty or government types are not locked!" ); - CountryManager const& country_manager = get_definition_manager().get_country_manager(); + CountryDefinitionManager const& country_definition_manager = get_definition_manager().get_country_definition_manager(); ERR_FAIL_COND_V_MSG( - country_manager.countries_empty() || !country_manager.countries_are_locked(), FAILED, - "Cannot load flag images if countries are empty or not locked!" + country_definition_manager.country_definitions_empty() || !country_definition_manager.country_definitions_are_locked(), + FAILED, "Cannot load flag images if countries are empty or not locked!" ); AssetManager* asset_manager = AssetManager::get_singleton(); @@ -502,7 +503,7 @@ Error GameSingleton::_load_flag_sheet() { flag_type_index_map.emplace(std_to_godot_string_name(type), static_cast<int32_t>(flag_type_index_map.size())); } - flag_sheet_count = country_manager.get_countries().size() * flag_type_index_map.size(); + flag_sheet_count = country_definition_manager.get_country_definition_count() * flag_type_index_map.size(); std::vector<Ref<Image>> flag_images; flag_images.reserve(flag_sheet_count); @@ -510,7 +511,7 @@ Error GameSingleton::_load_flag_sheet() { static constexpr Image::Format flag_format = Image::FORMAT_RGB8; Error ret = OK; - for (Country const& country : country_manager.get_countries()) { + for (CountryDefinition const& country : country_definition_manager.get_country_definitions()) { const String country_name = std_view_to_godot_string(country.get_identifier()); for (auto const& [flag_type, flag_type_index] : flag_type_index_map) { diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp index 79998d7..b4baf40 100644 --- a/extension/src/openvic-extension/singletons/MenuSingleton.cpp +++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp @@ -207,7 +207,7 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { ret[province_info_life_rating_key] = province->get_life_rating(); - Country const* controller = province->get_controller(); + CountryDefinition const* controller = province->get_controller(); if (controller != nullptr) { ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier()); } @@ -241,7 +241,7 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const { ret[province_info_pop_cultures_key] = GFXPieChartTexture::distribution_to_slices_array(cultures); } - std::vector<Country const*> const& cores = province->get_cores(); + std::vector<CountryDefinition const*> const& cores = province->get_cores(); if (!cores.empty()) { PackedStringArray cores_array; if (cores_array.resize(cores.size()) == OK) { diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.hpp b/extension/src/openvic-extension/singletons/MenuSingleton.hpp index a3bcb67..b89f948 100644 --- a/extension/src/openvic-extension/singletons/MenuSingleton.hpp +++ b/extension/src/openvic-extension/singletons/MenuSingleton.hpp @@ -20,7 +20,7 @@ namespace OpenVic { }; struct country_entry_t { - Country const& country; + CountryDefinition const& country; bool selected = true; }; diff --git a/extension/src/openvic-extension/singletons/ModelSingleton.cpp b/extension/src/openvic-extension/singletons/ModelSingleton.cpp index 8735780..7dea1bd 100644 --- a/extension/src/openvic-extension/singletons/ModelSingleton.cpp +++ b/extension/src/openvic-extension/singletons/ModelSingleton.cpp @@ -207,7 +207,7 @@ bool ModelSingleton::add_unit_dict(ordered_set<T*> const& units, TypedArray<Dict T const& unit = *units.back(); ERR_FAIL_COND_V_MSG(unit.empty(), false, vformat("Empty unit \"%s\"", std_view_to_godot_string(unit.get_name()))); - Country const* country = unit.get_country()->get_base_country(); + CountryDefinition const* country = unit.get_country()->get_country_definition(); GraphicalCultureType const& graphical_culture_type = country->get_graphical_culture(); UnitType const* display_unit_type = unit.get_display_unit_type(); diff --git a/extension/src/openvic-extension/singletons/PopulationMenu.cpp b/extension/src/openvic-extension/singletons/PopulationMenu.cpp index 1804539..1237e86 100644 --- a/extension/src/openvic-extension/singletons/PopulationMenu.cpp +++ b/extension/src/openvic-extension/singletons/PopulationMenu.cpp @@ -29,9 +29,9 @@ bool MenuSingleton::_population_menu_update_provinces() { MapInstance const& map_instance = instance_manager->get_map_instance(); ERR_FAIL_COND_V(!map_instance.province_instances_are_locked(), false); - for (Country const* country : { + for (CountryDefinition const* country : { // Example country - game_singleton->get_definition_manager().get_country_manager().get_country_by_identifier("ENG") + game_singleton->get_definition_manager().get_country_definition_manager().get_country_definition_by_identifier("ENG") }) { ERR_CONTINUE(country == nullptr); |