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author Hop311 <Hop3114@gmail.com>2024-10-20 23:09:35 +0200
committer GitHub <noreply@github.com>2024-10-20 23:09:35 +0200
commit12bc584c7f6c6d559e01757ee05b7c07028337c8 (patch)
tree78c5cf07c7218db9a91849115b75250b5ac6d009 /extension
parent4c6e41074381ad5b61d64a796c242806cc61a18c (diff)
parent45d56aed583fd0db2f6201f9179f3919d2528d89 (diff)
Merge pull request #280 from OpenVicProject/minor-format-fixes
Minor formatting changes (mostly whitespace cleanup)
Diffstat (limited to 'extension')
-rw-r--r--extension/src/openvic-extension/singletons/LoadLocalisation.cpp2
-rw-r--r--extension/src/openvic-extension/singletons/PopulationMenu.cpp2
-rw-r--r--extension/src/openvic-extension/singletons/SoundSingleton.cpp53
-rw-r--r--extension/src/openvic-extension/singletons/SoundSingleton.hpp15
4 files changed, 33 insertions, 39 deletions
diff --git a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
index 55073d6..fbd618c 100644
--- a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
+++ b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
@@ -34,7 +34,7 @@ Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> con
const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
- err != OK || file.is_null(), err == OK ? FAILED : err, vformat("Failed to open localisation file: %s", file_path)
+ err != OK || file.is_null(), err == OK ? FAILED : err, vformat("Failed to open localisation file: %s", file_path)
);
int line_number = 0;
while (!file->eof_reached()) {
diff --git a/extension/src/openvic-extension/singletons/PopulationMenu.cpp b/extension/src/openvic-extension/singletons/PopulationMenu.cpp
index 1bef050..0c5a82d 100644
--- a/extension/src/openvic-extension/singletons/PopulationMenu.cpp
+++ b/extension/src/openvic-extension/singletons/PopulationMenu.cpp
@@ -160,7 +160,7 @@ TypedArray<Dictionary> MenuSingleton::get_population_menu_province_list_rows(int
return --count_counter > 0;
}
- return true;
+ return true;
}
} entry_visitor { *this, start, count };
diff --git a/extension/src/openvic-extension/singletons/SoundSingleton.cpp b/extension/src/openvic-extension/singletons/SoundSingleton.cpp
index b9a2ee3..4ba62f2 100644
--- a/extension/src/openvic-extension/singletons/SoundSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/SoundSingleton.cpp
@@ -28,32 +28,32 @@ void SoundSingleton::_bind_methods() {
OV_BIND_METHOD(SoundSingleton::load_music);
OV_BIND_METHOD(SoundSingleton::get_song, {"song_name"});
OV_BIND_METHOD(SoundSingleton::get_song_list);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::ARRAY,
- "song_list", PROPERTY_HINT_ARRAY_TYPE,
- "AudioStreamMP3"),
+ "song_list", PROPERTY_HINT_ARRAY_TYPE,
+ "AudioStreamMP3"),
"", "get_song_list");
OV_BIND_METHOD(SoundSingleton::load_sounds);
OV_BIND_METHOD(SoundSingleton::get_sound_stream, {"sound_name"});
OV_BIND_METHOD(SoundSingleton::get_sound_base_volume, {"sound_name"});
OV_BIND_METHOD(SoundSingleton::get_sound_list);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::ARRAY,
- "sound_list",
+ "sound_list",
PROPERTY_HINT_ARRAY_TYPE,
"AudioStreamWAV"),
"", "get_sound_list");
-
+
OV_BIND_METHOD(SoundSingleton::load_title_theme);
OV_BIND_METHOD(SoundSingleton::get_title_theme);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::STRING,
"title_theme"),
- "", "get_title_theme");
+ "", "get_title_theme");
}
@@ -71,15 +71,14 @@ SoundSingleton::~SoundSingleton() {
_singleton = nullptr;
}
-
-//Load a sound from the path
+//Load a sound from the path
Ref<AudioStreamMP3> SoundSingleton::_load_godot_mp3(String const& path) const {
const Ref<FileAccess> file = FileAccess::open(path, FileAccess::ModeFlags::READ);
-
+
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
err != OK || file.is_null(), nullptr,
- vformat("Failed to open mp3 file %s", path) //named %s, path,
+ vformat("Failed to open mp3 file %s", path) //named %s, path,
);
const PackedByteArray data = file->get_buffer(file->get_length());
@@ -92,7 +91,7 @@ Ref<AudioStreamMP3> SoundSingleton::_load_godot_mp3(String const& path) const {
}
//slices a path down to after the base_folder, keeps the extension
-//this is because the defines refer to audio files using this format,
+//this is because the defines refer to audio files using this format,
//so we might as well use this form as the key for the "name"->audiostream map
String SoundSingleton::to_define_file_name(String const& path, std::string_view const& base_folder) const {
String name = path.replace("\\","/");
@@ -132,7 +131,7 @@ bool SoundSingleton::load_title_theme(){
Dataloader::path_vector_t music_files = game_singleton->get_dataloader()
.lookup_files_in_dir_recursive(music_directory, ".mp3");
-
+
if(music_files.size() < 1){
Logger::error("failed to load title theme: no files in music directory");
}
@@ -159,7 +158,7 @@ bool SoundSingleton::load_title_theme(){
}
if(!ret) Logger::error("Failed to load title theme!");
-
+
return ret;
}
@@ -167,13 +166,13 @@ bool SoundSingleton::load_music() {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V_MSG(game_singleton, false, vformat("Error retrieving GameSingleton"));
-
+
static constexpr std::string_view music_directory = "music";
bool ret = true;
Dataloader::path_vector_t music_files = game_singleton->get_dataloader()
.lookup_files_in_dir_recursive(music_directory, ".mp3");
-
+
if(music_files.size() < 1){
Logger::error("failed to load music: no files in music directory");
ret = false;
@@ -190,7 +189,6 @@ bool SoundSingleton::load_music() {
continue; //don't try to append a null pointer to the list
}
song_list.append(name);
-
}
return ret;
@@ -209,7 +207,7 @@ Ref<AudioStreamWAV> SoundSingleton::get_sound(String const& path){
ERR_FAIL_NULL_V_MSG(
sound, nullptr,
- vformat("Failed to load sound file %s", path) //named %s, path,
+ vformat("Failed to load sound file %s", path) //named %s, path
);
sfx.emplace(std::move(name), sound);
@@ -256,14 +254,14 @@ bool SoundSingleton::load_sounds() {
for(SoundEffect const& sound_inst : sound_manager.get_sound_effects()){
std::string folder_path = StringUtils::append_string_views(sound_directory, "/", sound_inst.get_file());
fs::path full_path = game_singleton->get_dataloader().lookup_file(folder_path, false);
-
+
//UI_Cavalry_Selected.wav doesn't exist (paradox mistake, UI_Cavalry_Select.wav does), just keep going
//the define its associated with also isn't used in game
if(full_path.empty()){
Logger::warning("The sound define ",sound_inst.get_identifier()," points to an non-existing file ", folder_path);
continue;
}
-
+
Ref<AudioStreamWAV> stream = get_sound(std_to_godot_string(full_path.string()));
if(stream.is_null()){
Logger::error("failed to load sound ",sound_inst.get_identifier()," at path ",full_path);
@@ -286,14 +284,13 @@ bool SoundSingleton::load_sounds() {
Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
const Ref<FileAccess> file = FileAccess::open(path, FileAccess::ModeFlags::READ);
-
+
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
err != OK || file.is_null(), nullptr,
vformat("Failed to open wav file %s", path)
);
-
Ref<AudioStreamWAV> sound = Ref<AudioStreamWAV>();
sound.instantiate();
@@ -302,7 +299,6 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
int riff_size = std::min(static_cast<uint64_t>(file->get_32()), file->get_length());
String form_type = read_riff_str(file); //WAVE
-
//ie. 16, 24, 32 bit audio
int bits_per_sample = 0;
@@ -328,13 +324,13 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
int samplesPerSec = file->get_32();
int avgBytesPerSec = file->get_32();
int blockAlign = file->get_16();
-
+
bits_per_sample = file->get_16();
ERR_FAIL_COND_V_MSG(
bits_per_sample == 24 || bits_per_sample == 32, nullptr,
vformat("Unsupported wav file sample rate %s", bits_per_sample)
);
-
+
if(size > 16){
int extensionSize = file->get_16();
}
@@ -369,13 +365,12 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
break;
}
}
-
+
sound->set_mix_rate(samplesPerSec);
-
}
else if(id=="data"){
PackedByteArray audio_data = file->get_buffer(size);
-
+
if(bits_per_sample == 24 || bits_per_sample == 32){
//sound->set_data(to_16bit_wav_data(audio_data,bits_per_sample));
Logger::error("WAV file ",godot_to_std_string(path), " uses an unsupported sample rate ", bits_per_sample);
diff --git a/extension/src/openvic-extension/singletons/SoundSingleton.hpp b/extension/src/openvic-extension/singletons/SoundSingleton.hpp
index bfa03ea..67305a9 100644
--- a/extension/src/openvic-extension/singletons/SoundSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/SoundSingleton.hpp
@@ -37,7 +37,7 @@ namespace OpenVic {
std::optional<godot::Ref<godot::AudioStreamWAV>> audioStream;
std::optional<fixed_point_t> volume;
};
- using sfx_define_map_t = deque_ordered_map<godot::StringName,sound_asset_t>;
+ using sfx_define_map_t = deque_ordered_map<godot::StringName,sound_asset_t>;
sfx_define_map_t sfx_define;
static constexpr std::string_view title_theme_name = "thecoronation_titletheme.mp3";
@@ -47,7 +47,7 @@ namespace OpenVic {
//property for gd scripts to access song names
godot::Array PROPERTY(song_list);
godot::String PROPERTY(title_theme);
-
+
//property for gd scripts to access sound names
godot::Array PROPERTY(sound_list);
@@ -61,26 +61,25 @@ namespace OpenVic {
godot::String to_define_file_name(godot::String const& path, std::string_view const& base_folder) const;
godot::String read_riff_str(godot::Ref<godot::FileAccess> const& file, int size=4) const;
-
+
private:
/* Loads AudioStreams (.mp3 or .wav) at runtime using godot's functions*/
godot::Ref<godot::AudioStreamMP3> _load_godot_mp3(godot::String const& path) const;
godot::Ref<godot::AudioStreamWAV> _load_godot_wav(godot::String const& path) const;
-
+
public:
//gets a song from the cache ('tracks' variable), or if not, then from the files using _load_godot_mp3
godot::Ref<godot::AudioStreamMP3> get_song(godot::String const& name);
godot::Ref<godot::AudioStreamWAV> get_sound(godot::String const& path);
-
+
//load the files into memory
bool load_music();
bool load_sounds();
bool load_title_theme();
-
+
//for sound effects, get the stream and relative volume it should play at from the sfx map
godot::Ref<godot::AudioStreamWAV> get_sound_stream(godot::String const& path);
float get_sound_base_volume(godot::String const& path);
};
-
-} \ No newline at end of file
+}