diff options
author | hop311 <hop3114@gmail.com> | 2023-10-12 01:36:22 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2023-11-07 23:02:11 +0100 |
commit | d113649c115b687a30a2040161d8570907c9141b (patch) | |
tree | 8941329c8f93a2214f42240b4458bd4255d45446 /extension | |
parent | 57822949341b86649614b343afa2c740efe00ac2 (diff) |
Improved path CLI args + path caching setting
Diffstat (limited to 'extension')
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.cpp | 33 | ||||
-rw-r--r-- | extension/src/openvic-extension/GameSingleton.hpp | 3 | ||||
-rw-r--r-- | extension/src/openvic-extension/LoadLocalisation.cpp | 4 | ||||
-rw-r--r-- | extension/src/openvic-extension/Utilities.cpp | 10 | ||||
-rw-r--r-- | extension/src/openvic-extension/Utilities.hpp | 11 |
6 files changed, 41 insertions, 20 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 04795924456062db1631686a90f13d963791ad3 +Subproject 19e5829e47e9d823f1f979d1f2c95fdb9aae5bb diff --git a/extension/src/openvic-extension/GameSingleton.cpp b/extension/src/openvic-extension/GameSingleton.cpp index ade6ec9..b294691 100644 --- a/extension/src/openvic-extension/GameSingleton.cpp +++ b/extension/src/openvic-extension/GameSingleton.cpp @@ -10,11 +10,16 @@ using namespace godot; using namespace OpenVic; +using OpenVic::Utilities::std_to_godot_string; +using OpenVic::Utilities::std_view_to_godot_string; +using OpenVic::Utilities::godot_to_std_string; + GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { ClassDB::bind_static_method("GameSingleton", D_METHOD("setup_logger"), &GameSingleton::setup_logger); ClassDB::bind_method(D_METHOD("load_defines_compatibility_mode", "file_paths"), &GameSingleton::load_defines_compatibility_mode); + ClassDB::bind_static_method("GameSingleton", D_METHOD("search_for_game_path", "hint_path"), &GameSingleton::search_for_game_path, DEFVAL(String{})); ClassDB::bind_method(D_METHOD("lookup_file", "path"), &GameSingleton::lookup_file); ClassDB::bind_method(D_METHOD("setup_game"), &GameSingleton::setup_game); @@ -83,13 +88,13 @@ void GameSingleton::draw_pie_chart(Ref<Image> image, Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius) { - OpenVic::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, + Utilities::draw_pie_chart(image, stopAngles, colours, radius, shadow_displacement, shadow_tightness, shadow_radius, shadow_thickness, trim_colour, trim_size, gradient_falloff, gradient_base, donut, donut_inner_trim, donut_inner_radius); } Ref<Image> GameSingleton::load_image(String const& path) { - return load_godot_image(path); + return Utilities::load_godot_image(path); } GameSingleton* GameSingleton::get_singleton() { @@ -211,9 +216,9 @@ Dictionary GameSingleton::_distribution_to_dictionary(distribution_t const& dist Dictionary dict; for (distribution_t::value_type const& p : dist) { Dictionary sub_dict; - sub_dict[get_piechart_info_size_key()] = p.second; - sub_dict[get_piechart_info_colour_key()] = to_godot_color(p.first->get_colour()); - dict[std_to_godot_string(p.first->get_identifier())] = sub_dict; + sub_dict[get_piechart_info_size_key()] = p.second.to_float(); + sub_dict[get_piechart_info_colour_key()] = Utilities::to_godot_color(p.first->get_colour()); + dict[std_view_to_godot_string(p.first->get_identifier())] = sub_dict; } return dict; } @@ -223,18 +228,18 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { if (province == nullptr) return {}; Dictionary ret; - ret[get_province_info_province_key()] = std_to_godot_string(province->get_identifier()); + ret[get_province_info_province_key()] = std_view_to_godot_string(province->get_identifier()); Region const* region = province->get_region(); - if (region != nullptr) ret[get_province_info_region_key()] = std_to_godot_string(region->get_identifier()); + if (region != nullptr) ret[get_province_info_region_key()] = std_view_to_godot_string(region->get_identifier()); Good const* rgo = province->get_rgo(); - if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); + if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_view_to_godot_string(rgo->get_identifier()); ret[get_province_info_life_rating_key()] = province->get_life_rating(); TerrainType const* terrain_type = province->get_terrain_type(); - if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_to_godot_string(terrain_type->get_identifier()); + if (terrain_type != nullptr) ret[get_province_info_terrain_type_key()] = std_view_to_godot_string(terrain_type->get_identifier()); ret[get_province_info_total_population_key()] = province->get_total_population(); distribution_t const& pop_types = province->get_pop_type_distribution(); @@ -252,7 +257,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { BuildingInstance const& building = buildings[idx]; Dictionary building_dict; - building_dict[get_building_info_building_key()] = std_to_godot_string(building.get_identifier()); + building_dict[get_building_info_building_key()] = std_view_to_godot_string(building.get_identifier()); building_dict[get_building_info_level_key()] = static_cast<int32_t>(building.get_current_level()); building_dict[get_building_info_expansion_state_key()] = static_cast<int32_t>(building.get_expansion_state()); building_dict[get_building_info_start_date_key()] = std_to_godot_string(building.get_start_date().to_string()); @@ -325,7 +330,7 @@ int32_t GameSingleton::get_mapmode_count() const { String GameSingleton::get_mapmode_identifier(int32_t index) const { Mapmode const* mapmode = game_manager.get_map().get_mapmode_by_index(index); - if (mapmode != nullptr) return std_to_godot_string(mapmode->get_identifier()); + if (mapmode != nullptr) return std_view_to_godot_string(mapmode->get_identifier()); return String {}; } @@ -450,7 +455,7 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter static constexpr int32_t SHEET_DIMS = 8, SHEET_SIZE = SHEET_DIMS * SHEET_DIMS; // Load the terrain texture sheet and prepare to slice it up - Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path); + Ref<Image> terrain_sheet = Utilities::load_godot_image(terrain_texturesheet_path); if (terrain_sheet.is_null()) { UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path); return FAILED; @@ -530,6 +535,10 @@ Error GameSingleton::load_defines_compatibility_mode(PackedStringArray const& fi return err; } +String GameSingleton::search_for_game_path(String hint_path) { + return std_to_godot_string(Dataloader::search_for_game_path(godot_to_std_string(hint_path)).string()); +} + String GameSingleton::lookup_file(String const& path) const { return std_to_godot_string(dataloader.lookup_file(godot_to_std_string(path)).string()); } diff --git a/extension/src/openvic-extension/GameSingleton.hpp b/extension/src/openvic-extension/GameSingleton.hpp index 56c9e88..8145a39 100644 --- a/extension/src/openvic-extension/GameSingleton.hpp +++ b/extension/src/openvic-extension/GameSingleton.hpp @@ -44,6 +44,7 @@ namespace OpenVic { godot::Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, godot::Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, bool donut, bool donut_inner_trim, float donut_inner_radius); + static godot::Ref<godot::Image> load_image(godot::String const& path); static GameSingleton* get_singleton(); @@ -58,6 +59,8 @@ namespace OpenVic { */ godot::Error load_defines_compatibility_mode(godot::PackedStringArray const& file_paths); + static godot::String search_for_game_path(godot::String hint_path = {}); + godot::String lookup_file(godot::String const& path) const; /* Post-load/restart game setup - reset the game to post-load state diff --git a/extension/src/openvic-extension/LoadLocalisation.cpp b/extension/src/openvic-extension/LoadLocalisation.cpp index 9ab7298..418f01c 100644 --- a/extension/src/openvic-extension/LoadLocalisation.cpp +++ b/extension/src/openvic-extension/LoadLocalisation.cpp @@ -146,8 +146,8 @@ bool LoadLocalisation::add_message(std::string_view key, Dataloader::locale_t lo return false; } } - const StringName godot_key = std_to_godot_string(std::string { key }); - const StringName godot_localisation = std_to_godot_string(std::string { localisation }); + const StringName godot_key = Utilities::std_view_to_godot_string(key); + const StringName godot_localisation = Utilities::std_view_to_godot_string(localisation); if (0) { const StringName old_localisation = translation->get_message(godot_key); if (!old_localisation.is_empty()) { diff --git a/extension/src/openvic-extension/Utilities.cpp b/extension/src/openvic-extension/Utilities.cpp index 649550f..ea7e888 100644 --- a/extension/src/openvic-extension/Utilities.cpp +++ b/extension/src/openvic-extension/Utilities.cpp @@ -13,10 +13,10 @@ using namespace godot; using namespace OpenVic; static Ref<Image> load_dds_image(String const& path) { - gli::texture2d texture { gli::load_dds(godot_to_std_string(path)) }; + gli::texture2d texture { gli::load_dds(Utilities::godot_to_std_string(path)) }; if (texture.empty()) { UtilityFunctions::push_error("Failed to load DDS file: ", path); - return {}; + return nullptr; } static constexpr gli::format expected_format = gli::FORMAT_BGRA8_UNORM_PACK8; @@ -25,7 +25,7 @@ static Ref<Image> load_dds_image(String const& path) { texture = gli::convert(texture, expected_format); if (texture.empty()) { UtilityFunctions::push_error("Failed to convert DDS file: ", path); - return {}; + return nullptr; } } @@ -43,7 +43,7 @@ static Ref<Image> load_dds_image(String const& path) { return Image::create_from_data(extent.x, extent.y, false, Image::FORMAT_RGBA8, pixels); } -Ref<Image> OpenVic::load_godot_image(String const& path) { +Ref<Image> Utilities::load_godot_image(String const& path) { if (path.begins_with("res://")) { ResourceLoader* loader = ResourceLoader::get_singleton(); return loader ? loader->load(path) : nullptr; @@ -116,7 +116,7 @@ static Color pie_chart_fragment(Vector2 UV, float radius, Array const& stopAngle } } -void OpenVic::draw_pie_chart(Ref<Image> image, +void Utilities::draw_pie_chart(Ref<Image> image, Array const& stopAngles, Array const& colours, float radius, Vector2 shadow_displacement, float shadow_tightness, float shadow_radius, float shadow_thickness, Color trim_colour, float trim_size, float gradient_falloff, float gradient_base, diff --git a/extension/src/openvic-extension/Utilities.hpp b/extension/src/openvic-extension/Utilities.hpp index 32e7cb5..68e72d2 100644 --- a/extension/src/openvic-extension/Utilities.hpp +++ b/extension/src/openvic-extension/Utilities.hpp @@ -3,10 +3,11 @@ #include <godot_cpp/classes/image.hpp> #include <openvic-simulation/types/Colour.hpp> +#include <openvic-simulation/types/Vector.hpp> #define ERR(x) ((x) ? OK : FAILED) -namespace OpenVic { +namespace OpenVic::Utilities { inline std::string godot_to_std_string(godot::String const& str) { return str.ascii().get_data(); @@ -16,10 +17,18 @@ namespace OpenVic { return str.c_str(); } + inline godot::String std_view_to_godot_string(std::string_view str) { + return std_to_godot_string(static_cast<std::string>(str)); + } + inline godot::Color to_godot_color(colour_t colour) { return { colour_byte_to_float((colour >> 16) & 0xFF), colour_byte_to_float((colour >> 8) & 0xFF), colour_byte_to_float(colour & 0xFF) }; } + inline godot::Vector2i to_godot_ivec2(ivec2_t vec) { + return { vec.x, vec.y }; + } + godot::Ref<godot::Image> load_godot_image(godot::String const& path); void draw_pie_chart(godot::Ref<godot::Image> image, |