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author Hop311 <hop3114@gmail.com>2023-05-25 01:17:53 +0200
committer Hop311 <hop3114@gmail.com>2023-05-25 01:17:53 +0200
commitb493547fb8c77918306fe56b74b704284cf54931 (patch)
tree6525f869dccdbeb61ed82d6a42afeb625680a885 /extension
parent0a1a50cde54fee469bc0069978cd27a2bd1a2fb0 (diff)
Import fix + ProvinceOverviewPanel close fix
Diffstat (limited to 'extension')
-rw-r--r--extension/src/LoadGameCompatibility.cpp5
-rw-r--r--extension/src/LoadGameOpenVic.cpp32
-rw-r--r--extension/src/Utilities.cpp16
-rw-r--r--extension/src/Utilities.hpp4
4 files changed, 34 insertions, 23 deletions
diff --git a/extension/src/LoadGameCompatibility.cpp b/extension/src/LoadGameCompatibility.cpp
index 96c165b..ddde5b8 100644
--- a/extension/src/LoadGameCompatibility.cpp
+++ b/extension/src/LoadGameCompatibility.cpp
@@ -88,9 +88,8 @@ Error GameSingleton::_load_terrain_variants_compatibility_mode(String const& ter
}
// Load the terrain texture sheet and prepare to slice it up
- Ref<Image> terrain_sheet;
- terrain_sheet.instantiate();
- if (terrain_sheet->load(terrain_texturesheet_path) != OK) {
+ Ref<Image> terrain_sheet = load_godot_image(terrain_texturesheet_path);
+ if (terrain_sheet.is_null()) {
UtilityFunctions::push_error("Failed to load terrain texture sheet: ", terrain_texturesheet_path);
return FAILED;
}
diff --git a/extension/src/LoadGameOpenVic.cpp b/extension/src/LoadGameOpenVic.cpp
index f856fd6..ce1bf39 100644
--- a/extension/src/LoadGameOpenVic.cpp
+++ b/extension/src/LoadGameOpenVic.cpp
@@ -175,12 +175,10 @@ Error GameSingleton::_parse_terrain_entry(String const& identifier, Variant cons
return FAILED;
}
const String terrain_path = terrain_texture_dir_path + identifier;
- Ref<Image> terrain_image;
- terrain_image.instantiate();
- const Error err = terrain_image->load(terrain_path);
- if (err != OK) {
+ const Ref<Image> terrain_image = load_godot_image(terrain_path);
+ if (terrain_image.is_null()) {
UtilityFunctions::push_error("Failed to load terrain image: ", terrain_path);
- return err;
+ return FAILED;
}
return ERR(terrain_variants.add_item({ godot_to_std_string(identifier), colour, terrain_image }));
}
@@ -229,18 +227,15 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String
}
// Load images
- Ref<Image> province_image, terrain_image;
- province_image.instantiate();
- terrain_image.instantiate();
- Error err = province_image->load(province_image_path);
- if (err != OK) {
+ Ref<Image> province_image = load_godot_image(province_image_path);
+ if (province_image.is_null()) {
UtilityFunctions::push_error("Failed to load province image: ", province_image_path);
- return err;
+ return FAILED;
}
- err = terrain_image->load(terrain_image_path);
- if (err != OK) {
+ Ref<Image> terrain_image = load_godot_image(terrain_image_path);
+ if (terrain_image.is_null()) {
UtilityFunctions::push_error("Failed to load terrain image: ", terrain_image_path);
- return err;
+ return FAILED;
}
if (flip_vertical) {
@@ -249,6 +244,7 @@ Error GameSingleton::_load_map_images(String const& province_image_path, String
}
// Validate dimensions and format
+ Error err = OK;
const Vector2i province_dims = province_image->get_size(), terrain_dims = terrain_image->get_size();
if (province_dims.x < 1 || province_dims.y < 1) {
UtilityFunctions::push_error("Invalid dimensions (", province_dims.x, "x", province_dims.y, ") for province image: ", province_image_path);
@@ -378,16 +374,14 @@ Error GameSingleton::_load_goods(String const& defines_path, String const& icons
});
game_manager.good_manager.lock_goods();
for (Good const& good : game_manager.good_manager.get_goods()) {
- Ref<Image> image;
- image.instantiate();
const String path = icons_dir_path + String { "/" } + std_to_godot_string(good.get_identifier()) + ".png";
- const Error good_err = image->load(path);
- if (good_err || image.is_null()) {
+ const Ref<Image> image = load_godot_image(path);
+ if (image.is_null()) {
UtilityFunctions::push_error("Failed to load good icon image: ", path);
err = FAILED;
continue;
}
- Ref<Texture> tex = ImageTexture::create_from_image(image);
+ const Ref<Texture> tex = ImageTexture::create_from_image(image);
if (tex.is_null()) {
UtilityFunctions::push_error("Failed to generate good icon texture: ", path);
err = FAILED;
diff --git a/extension/src/Utilities.cpp b/extension/src/Utilities.cpp
new file mode 100644
index 0000000..a912490
--- /dev/null
+++ b/extension/src/Utilities.cpp
@@ -0,0 +1,16 @@
+#include "Utilities.hpp"
+
+#include <godot_cpp/classes/resource_loader.hpp>
+#include <godot_cpp/variant/utility_functions.hpp>
+
+using namespace godot;
+using namespace OpenVic;
+
+Ref<Image> OpenVic::load_godot_image(String const& path) {
+ if (path.begins_with("res://")) {
+ ResourceLoader* loader = ResourceLoader::get_singleton();
+ return loader ? loader->load(path) : nullptr;
+ } else {
+ return Image::load_from_file(path);
+ }
+}
diff --git a/extension/src/Utilities.hpp b/extension/src/Utilities.hpp
index 75e873f..681b893 100644
--- a/extension/src/Utilities.hpp
+++ b/extension/src/Utilities.hpp
@@ -1,6 +1,6 @@
#pragma once
-#include <godot_cpp/variant/string.hpp>
+#include <godot_cpp/classes/image.hpp>
#include "openvic/Types.hpp"
@@ -15,4 +15,6 @@ namespace OpenVic {
inline godot::String std_to_godot_string(std::string const& str) {
return str.c_str();
}
+
+ godot::Ref<godot::Image> load_godot_image(godot::String const& path);
}