diff options
author | Hop311 <hop3114@gmail.com> | 2023-07-28 15:18:33 +0200 |
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committer | Hop311 <hop3114@gmail.com> | 2023-07-28 15:18:33 +0200 |
commit | 244a669311edc5136aaa730b31ef64fd9d56879d (patch) | |
tree | 2b08788e43e72106442ed74af78fdc67ef83f3ce /extension | |
parent | ce9022d0df74d6c33db3686622be2050d873ab0b (diff) |
First pass at pops (test pops and density mapmode)
Diffstat (limited to 'extension')
m--------- | extension/deps/openvic-simulation | 0 | ||||
-rw-r--r-- | extension/src/GameSingleton.cpp | 28 | ||||
-rw-r--r-- | extension/src/GameSingleton.hpp | 12 |
3 files changed, 31 insertions, 9 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation -Subproject 420c2dce47e74c01ff46be991058d543e0c70a6 +Subproject 8a08be3e7e8477973e243716d431ad7117acfa4 diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp index 2668700..efacb8e 100644 --- a/extension/src/GameSingleton.cpp +++ b/extension/src/GameSingleton.cpp @@ -1,5 +1,7 @@ #include "GameSingleton.hpp" +#include <cassert> + #include <godot_cpp/variant/utility_functions.hpp> #include "openvic/utility/Logger.hpp" @@ -9,6 +11,16 @@ using namespace godot; using namespace OpenVic; +TerrainVariant::TerrainVariant(std::string const& new_identfier, + colour_t new_colour, Ref<Image> const& new_image) + : HasIdentifier { new_identfier }, + HasColour { new_colour, true }, + image { new_image } {} + +Ref<Image> TerrainVariant::get_image() const { + return image; +} + GameSingleton* GameSingleton::singleton = nullptr; void GameSingleton::_bind_methods() { @@ -62,6 +74,7 @@ void GameSingleton::_bind_methods() { ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_province_key"), &GameSingleton::get_province_info_province_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_region_key"), &GameSingleton::get_province_info_region_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_life_rating_key"), &GameSingleton::get_province_info_life_rating_key); + ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_total_population_key"), &GameSingleton::get_province_info_total_population_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_rgo_key"), &GameSingleton::get_province_info_rgo_key); ClassDB::bind_static_method("GameSingleton", D_METHOD("get_province_info_buildings_key"), &GameSingleton::get_province_info_buildings_key); @@ -83,7 +96,7 @@ void GameSingleton::_on_state_updated() { } /* REQUIREMENTS: - * MAP-21, MAP-23, MAP-25, MAP-32 + * MAP-21, MAP-23, MAP-25, MAP-32, MAP-33 */ GameSingleton::GameSingleton() : game_manager { [this]() { _on_state_updated(); } }, terrain_variants { "terrain variants" } { @@ -119,7 +132,7 @@ Error GameSingleton::_load_hardcoded_defines() { } }, { "mapmode_index", [](Map const& map, Province const& province) -> colour_t { - const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count()); + const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1); return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f; } }, { "mapmode_rgo", @@ -132,7 +145,7 @@ Error GameSingleton::_load_hardcoded_defines() { [](Map const& map, Province const& province) -> colour_t { Building const* railroad = province.get_building_by_identifier("building_railroad"); if (railroad != nullptr) { - colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level(), 0.5f, 1.0f); + colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level() + 1, 0.5f, 1.0f); switch (railroad->get_expansion_state()) { case Building::ExpansionState::CannotExpand: val <<= 16; break; case Building::ExpansionState::CanExpand: break; @@ -141,6 +154,10 @@ Error GameSingleton::_load_hardcoded_defines() { return HIGH_ALPHA_VALUE | val; } return HIGH_ALPHA_VALUE; + } }, + { "mapmode_population", + [](Map const& map, Province const& province) -> colour_t { + return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8); } } }; for (mapmode_t const& mapmode : mapmodes) @@ -187,6 +204,10 @@ StringName const& GameSingleton::get_province_info_life_rating_key() { static const StringName key = "life_rating"; return key; } +StringName const& GameSingleton::get_province_info_total_population_key() { + static const StringName key = "total_population"; + return key; +} StringName const& GameSingleton::get_province_info_rgo_key() { static const StringName key = "rgo"; return key; @@ -235,6 +256,7 @@ Dictionary GameSingleton::get_province_info_from_index(int32_t index) const { if (rgo != nullptr) ret[get_province_info_rgo_key()] = std_to_godot_string(rgo->get_identifier()); ret[get_province_info_life_rating_key()] = province->get_life_rating(); + ret[get_province_info_total_population_key()] = province->get_total_population(); std::vector<Building> const& buildings = province->get_buildings(); if (!buildings.empty()) { diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp index 6c91de5..23eb334 100644 --- a/extension/src/GameSingleton.hpp +++ b/extension/src/GameSingleton.hpp @@ -7,20 +7,19 @@ namespace OpenVic { struct TerrainVariant : HasIdentifier, HasColour { + friend class GameSingleton; + private: const godot::Ref<godot::Image> image; + TerrainVariant(std::string const& new_identfier, colour_t new_colour, + godot::Ref<godot::Image> const& new_image); public: static constexpr size_t MAX_INDEX = 1 << (8 * sizeof(Map::terrain_t)); - TerrainVariant(std::string const& new_identfier, colour_t new_colour, - godot::Ref<godot::Image> const& new_image) - : HasIdentifier { new_identfier }, - HasColour { new_colour }, - image { new_image } {} TerrainVariant(TerrainVariant&&) = default; - godot::Ref<godot::Image> get_image() const { return image; } + godot::Ref<godot::Image> get_image() const; }; class GameSingleton : public godot::Object { GDCLASS(GameSingleton, godot::Object) @@ -106,6 +105,7 @@ namespace OpenVic { static godot::StringName const& get_province_info_province_key(); static godot::StringName const& get_province_info_region_key(); static godot::StringName const& get_province_info_life_rating_key(); + static godot::StringName const& get_province_info_total_population_key(); static godot::StringName const& get_province_info_rgo_key(); static godot::StringName const& get_province_info_buildings_key(); |