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author Hop311 <Hop3114@gmail.com>2023-04-29 00:48:13 +0200
committer GitHub <noreply@github.com>2023-04-29 00:48:13 +0200
commit5195a460330af234391dfdc892847d74d0d29393 (patch)
tree588f505bd94991b3a6c7a95b18b02e712df36cc7 /extension
parent1b35c3a4434873b98f8e3aa7770f0edd37ec053c (diff)
parent05937359e8c53ee76dc3ce537dd70083a016f766 (diff)
Merge branch 'main' into goods
Diffstat (limited to 'extension')
-rw-r--r--extension/src/GameSingleton.cpp93
-rw-r--r--extension/src/GameSingleton.hpp15
-rw-r--r--extension/src/MapMesh.cpp18
-rw-r--r--extension/src/MapMesh.hpp10
-rw-r--r--extension/src/openvic2/map/Map.cpp27
-rw-r--r--extension/src/openvic2/map/Map.hpp13
6 files changed, 107 insertions, 69 deletions
diff --git a/extension/src/GameSingleton.cpp b/extension/src/GameSingleton.cpp
index 41c1b91..64f6fc1 100644
--- a/extension/src/GameSingleton.cpp
+++ b/extension/src/GameSingleton.cpp
@@ -25,8 +25,10 @@ void GameSingleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_province_info_from_index", "index"), &GameSingleton::get_province_info_from_index);
ClassDB::bind_method(D_METHOD("get_width"), &GameSingleton::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &GameSingleton::get_height);
- ClassDB::bind_method(D_METHOD("get_province_index_images"), &GameSingleton::get_province_index_images);
- ClassDB::bind_method(D_METHOD("get_province_colour_image"), &GameSingleton::get_province_colour_image);
+ ClassDB::bind_method(D_METHOD("get_aspect_ratio"), &GameSingleton::get_aspect_ratio);
+ ClassDB::bind_method(D_METHOD("get_province_shape_image_subdivisions"), &GameSingleton::get_province_shape_image_subdivisions);
+ ClassDB::bind_method(D_METHOD("get_province_shape_texture"), &GameSingleton::get_province_shape_texture);
+ ClassDB::bind_method(D_METHOD("get_province_colour_texture"), &GameSingleton::get_province_colour_texture);
ClassDB::bind_method(D_METHOD("update_colour_image"), &GameSingleton::update_colour_image);
ClassDB::bind_method(D_METHOD("get_mapmode_count"), &GameSingleton::get_mapmode_count);
@@ -234,7 +236,7 @@ Error GameSingleton::load_region_file(String const& file_path) {
}
Error GameSingleton::load_province_shape_file(String const& file_path) {
- if (province_index_image[0].is_valid()) {
+ if (province_shape_texture.is_valid()) {
UtilityFunctions::push_error("Province shape file has already been loaded, cannot load: ", file_path);
return FAILED;
}
@@ -245,16 +247,15 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
UtilityFunctions::push_error("Failed to load province shape file: ", file_path);
return err;
}
- const int32_t width = province_shape_image->get_width();
- const int32_t height = province_shape_image->get_height();
- if (width < 1 || height < 1) {
- UtilityFunctions::push_error("Invalid dimensions (", width, "x", height, ") for province shape file: ", file_path);
- err = FAILED;
- }
- if (width % image_width_divide != 0) {
- UtilityFunctions::push_error("Invalid width ", width, " (must be divisible by ", image_width_divide, ") for province shape file: ", file_path);
+ const Vector2i image_dims = province_shape_image->get_size();
+ if (image_dims.x < 1 || image_dims.y < 1) {
+ UtilityFunctions::push_error("Invalid dimensions (", image_dims.x, "x", image_dims.y, ") for province shape file: ", file_path);
err = FAILED;
}
+ static constexpr int32_t GPU_DIM_LIMIT = 0x3FFF;
+ // For each dimension of the image, this finds the small number of equal subdivisions required get the individual texture dims under GPU_DIM_LIMIT
+ for (int i = 0; i < 2; ++i) for (image_subdivisions[i] = 1;
+ image_dims[i] / image_subdivisions[i] > GPU_DIM_LIMIT || image_dims[i] % image_subdivisions[i] != 0; ++image_subdivisions[i]);
static constexpr Image::Format expected_format = Image::FORMAT_RGB8;
const Image::Format format = province_shape_image->get_format();
if (format != expected_format) {
@@ -262,24 +263,37 @@ Error GameSingleton::load_province_shape_file(String const& file_path) {
err = FAILED;
}
if (err != OK) return err;
- err = ERR(game_manager.map.generate_province_index_image(width, height, province_shape_image->get_data().ptr()));
-
- std::vector<index_t> const& province_index_data = game_manager.map.get_province_index_image();
- const int32_t divided_width = width / image_width_divide;
- for (int32_t i = 0; i < image_width_divide; ++i) {
- PackedByteArray index_data_array;
- index_data_array.resize(divided_width * height * sizeof(index_t));
- for (int32_t y = 0; y < height; ++y)
- memcpy(index_data_array.ptrw() + y * divided_width * sizeof(index_t),
- province_index_data.data() + y * width + i * divided_width,
- divided_width * sizeof(index_t));
- province_index_image[i] = Image::create_from_data(divided_width, height, false, Image::FORMAT_RG8, index_data_array);
- if (province_index_image[i].is_null()) {
- UtilityFunctions::push_error("Failed to create province ID image #", i);
- err = FAILED;
+ err = ERR(game_manager.map.generate_province_shape_image(image_dims.x, image_dims.y, province_shape_image->get_data().ptr()));
+
+ std::vector<Map::shape_pixel_t> const& province_shape_data = game_manager.map.get_province_shape_image();
+ const Vector2i divided_dims = image_dims / image_subdivisions;
+ Array province_shape_images;
+ province_shape_images.resize(image_subdivisions.x * image_subdivisions.y);
+ for (int32_t v = 0; v < image_subdivisions.y; ++v) {
+ for (int32_t u = 0; u < image_subdivisions.x; ++u) {
+ PackedByteArray index_data_array;
+ index_data_array.resize(divided_dims.x * divided_dims.y * sizeof(Map::shape_pixel_t));
+
+ for (int32_t y = 0; y < divided_dims.y; ++y)
+ memcpy(index_data_array.ptrw() + y * divided_dims.x * sizeof(Map::shape_pixel_t),
+ province_shape_data.data() + (v * divided_dims.y + y) * image_dims.x + u * divided_dims.x,
+ divided_dims.x * sizeof(Map::shape_pixel_t));
+
+ const Ref<Image> province_index_subimage = Image::create_from_data(divided_dims.x, divided_dims.y, false, Image::FORMAT_RGB8, index_data_array);
+ if (province_index_subimage.is_null()) {
+ UtilityFunctions::push_error("Failed to create province index image (", u, ", ", v, ")");
+ err = FAILED;
+ }
+ province_shape_images[u + v * image_subdivisions.x] = province_index_subimage;
}
}
+ province_shape_texture.instantiate();
+ if (province_shape_texture->create_from_images(province_shape_images) != OK) {
+ UtilityFunctions::push_error("");
+ err = FAILED;
+ }
+
if (update_colour_image() != OK) err = FAILED;
return err;
@@ -370,20 +384,25 @@ int32_t GameSingleton::get_height() const {
return game_manager.map.get_height();
}
-Array GameSingleton::get_province_index_images() const {
- Array ret;
- for (int i = 0; i < image_width_divide; ++i)
- ret.append(province_index_image[i]);
- return ret;
+float GameSingleton::get_aspect_ratio() const {
+ return static_cast<float>(get_width()) / static_cast<float>(get_height());
+}
+
+Vector2i GameSingleton::get_province_shape_image_subdivisions() const {
+ return image_subdivisions;
+}
+
+Ref<Texture> GameSingleton::get_province_shape_texture() const {
+ return province_shape_texture;
}
-Ref<Image> GameSingleton::get_province_colour_image() const {
- return province_colour_image;
+Ref<Texture> GameSingleton::get_province_colour_texture() const {
+ return province_colour_texture;
}
Error GameSingleton::update_colour_image() {
static PackedByteArray colour_data_array;
- static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * 4;
+ static constexpr int64_t colour_data_array_size = (MAX_INDEX + 1) * Map::MAPMODE_COLOUR_SIZE;
colour_data_array.resize(colour_data_array_size);
Error err = OK;
@@ -394,11 +413,15 @@ Error GameSingleton::update_colour_image() {
if (province_colour_image.is_null())
province_colour_image.instantiate();
province_colour_image->set_data(PROVINCE_INDEX_SQRT, PROVINCE_INDEX_SQRT,
- false, Image::FORMAT_RGBA8, colour_data_array);
+ false, Image::FORMAT_RGB8, colour_data_array);
if (province_colour_image.is_null()) {
UtilityFunctions::push_error("Failed to update province colour image");
return FAILED;
}
+ if (province_colour_texture.is_null())
+ province_colour_texture = ImageTexture::create_from_image(province_colour_image);
+ else
+ province_colour_texture->update(province_colour_image);
return err;
}
diff --git a/extension/src/GameSingleton.hpp b/extension/src/GameSingleton.hpp
index d9879ef..d17b950 100644
--- a/extension/src/GameSingleton.hpp
+++ b/extension/src/GameSingleton.hpp
@@ -2,7 +2,8 @@
#include <functional>
-#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
+#include <godot_cpp/classes/texture2d_array.hpp>
#include "openvic2/GameManager.hpp"
@@ -14,8 +15,10 @@ namespace OpenVic2 {
GameManager game_manager;
- static constexpr int image_width_divide = 2;
- godot::Ref<godot::Image> province_index_image[image_width_divide], province_colour_image;
+ godot::Vector2i image_subdivisions;
+ godot::Ref<godot::Texture2DArray> province_shape_texture;
+ godot::Ref<godot::Image> province_colour_image;
+ godot::Ref<godot::ImageTexture> province_colour_texture;
Mapmode::index_t mapmode_index = 0;
godot::Error _parse_province_identifier_entry(godot::String const& identifier, godot::Variant const& entry);
@@ -40,8 +43,10 @@ namespace OpenVic2 {
godot::Dictionary get_province_info_from_index(int32_t index) const;
int32_t get_width() const;
int32_t get_height() const;
- godot::Array get_province_index_images() const;
- godot::Ref<godot::Image> get_province_colour_image() const;
+ float get_aspect_ratio() const;
+ godot::Vector2i get_province_shape_image_subdivisions() const;
+ godot::Ref<godot::Texture> get_province_shape_texture() const;
+ godot::Ref<godot::Texture> get_province_colour_texture() const;
godot::Error update_colour_image();
int32_t get_mapmode_count() const;
diff --git a/extension/src/MapMesh.cpp b/extension/src/MapMesh.cpp
index 91c7611..6d94973 100644
--- a/extension/src/MapMesh.cpp
+++ b/extension/src/MapMesh.cpp
@@ -50,21 +50,21 @@ float MapMesh::get_repeat_proportion() const {
return repeat_proportion;
}
-void MapMesh::set_subdivide_width(const int divisions) {
+void MapMesh::set_subdivide_width(const int32_t divisions) {
subdivide_w = divisions > 0 ? divisions : 0;
_request_update();
}
-int MapMesh::get_subdivide_width() const {
+int32_t MapMesh::get_subdivide_width() const {
return subdivide_w;
}
-void MapMesh::set_subdivide_depth(const int divisions) {
+void MapMesh::set_subdivide_depth(const int32_t divisions) {
subdivide_d = divisions > 0 ? divisions : 0;
_request_update();
}
-int MapMesh::get_subdivide_depth() const {
+int32_t MapMesh::get_subdivide_depth() const {
return subdivide_d;
}
@@ -81,8 +81,8 @@ Array MapMesh::_create_mesh_array() const {
Array arr;
arr.resize(Mesh::ARRAY_MAX);
- const int vertex_count = (subdivide_w + 2) * (subdivide_d + 2);
- const int indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6;
+ const int32_t vertex_count = (subdivide_w + 2) * (subdivide_d + 2);
+ const int32_t indice_count = (subdivide_w + 1) * (subdivide_d + 1) * 6;
PackedVector3Array points;
PackedVector3Array normals;
@@ -100,17 +100,17 @@ Array MapMesh::_create_mesh_array() const {
const Size2 uv_size{ 1.0f + 2.0f * repeat_proportion, 1.0f };
const Size2 size{ aspect_ratio * uv_size.x, uv_size.y }, start_pos = size * -0.5f;
- int point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0;
+ int32_t point_index = 0, thisrow = 0, prevrow = 0, indice_index = 0;
Vector2 subdivide_step{ 1.0f / (subdivide_w + 1.0f) , 1.0f / (subdivide_d + 1.0f) };
Vector3 point{ 0.0f, 0.0f, start_pos.y };
Vector2 point_step = subdivide_step * size;
Vector2 uv{}, uv_step = subdivide_step * uv_size;
- for (int j = 0; j <= subdivide_d + 1; ++j) {
+ for (int32_t j = 0; j <= subdivide_d + 1; ++j) {
point.x = start_pos.x;
uv.x = -repeat_proportion;
- for (int i = 0; i <= subdivide_w + 1; ++i) {
+ for (int32_t i = 0; i <= subdivide_w + 1; ++i) {
points[point_index] = point;
normals[point_index] = normal;
tangents[point_index * 4 + 0] = 1.0f;
diff --git a/extension/src/MapMesh.hpp b/extension/src/MapMesh.hpp
index d8727cf..89c0147 100644
--- a/extension/src/MapMesh.hpp
+++ b/extension/src/MapMesh.hpp
@@ -7,7 +7,7 @@ namespace OpenVic2 {
GDCLASS(MapMesh, godot::PrimitiveMesh)
float aspect_ratio = 2.0f, repeat_proportion = 0.5f;
- int subdivide_w = 0, subdivide_d = 0;
+ int32_t subdivide_w = 0, subdivide_d = 0;
protected:
static void _bind_methods();
@@ -20,11 +20,11 @@ namespace OpenVic2 {
void set_repeat_proportion(const float proportion);
float get_repeat_proportion() const;
- void set_subdivide_width(const int divisions);
- int get_subdivide_width() const;
+ void set_subdivide_width(const int32_t divisions);
+ int32_t get_subdivide_width() const;
- void set_subdivide_depth(const int divisions);
- int get_subdivide_depth() const;
+ void set_subdivide_depth(const int32_t divisions);
+ int32_t get_subdivide_depth() const;
godot::AABB get_core_aabb() const;
bool is_valid_uv_coord(godot::Vector2 const& uv) const;
diff --git a/extension/src/openvic2/map/Map.cpp b/extension/src/openvic2/map/Map.cpp
index 90f2420..4e7c0bb 100644
--- a/extension/src/openvic2/map/Map.cpp
+++ b/extension/src/openvic2/map/Map.cpp
@@ -159,7 +159,7 @@ Province const* Map::get_province_by_colour(colour_t colour) const {
}
index_t Map::get_province_index_at(size_t x, size_t y) const {
- if (x < width && y < height) return province_index_image[x + y * width];
+ if (x < width && y < height) return province_shape_image[x + y * width].index;
return NULL_INDEX;
}
@@ -175,8 +175,8 @@ static colour_t colour_at(uint8_t const* colour_data, int32_t idx) {
return (colour_data[idx * 3] << 16) | (colour_data[idx * 3 + 1] << 8) | colour_data[idx * 3 + 2];
}
-return_t Map::generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data) {
- if (!province_index_image.empty()) {
+return_t Map::generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data) {
+ if (!province_shape_image.empty()) {
Logger::error("Province index image has already been generated!");
return FAILURE;
}
@@ -194,7 +194,7 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
}
width = new_width;
height = new_height;
- province_index_image.resize(width * height);
+ province_shape_image.resize(width * height);
std::vector<bool> province_checklist(provinces.get_item_count());
return_t ret = SUCCESS;
@@ -207,22 +207,23 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
if (x > 0) {
const int32_t jdx = idx - 1;
if (colour_at(colour_data, jdx) == colour) {
- province_index_image[idx] = province_index_image[jdx];
+ province_shape_image[idx] = province_shape_image[jdx];
continue;
}
}
if (y > 0) {
const int32_t jdx = idx - width;
if (colour_at(colour_data, jdx) == colour) {
- province_index_image[idx] = province_index_image[jdx];
+ province_shape_image[idx] = province_shape_image[jdx];
continue;
}
}
Province const* province = get_province_by_colour(colour);
if (province != nullptr) {
const index_t index = province->get_index();
- province_index_image[idx] = index;
province_checklist[index - 1] = true;
+ province_shape_image[idx].index = index;
+ province_shape_image[idx].terrain = !province->is_water();
continue;
}
if (unrecognised_colours.find(colour) == unrecognised_colours.end()) {
@@ -230,7 +231,8 @@ return_t Map::generate_province_index_image(size_t new_width, size_t new_height,
Logger::error("Unrecognised province colour ", Province::colour_to_hex_string(colour), " at (", x, ", ", y, ")");
ret = FAILURE;
}
- province_index_image[idx] = NULL_INDEX;
+ province_shape_image[idx].index = NULL_INDEX;
+ province_shape_image[idx].terrain = 0;
}
}
@@ -251,8 +253,8 @@ size_t Map::get_height() const {
return height;
}
-std::vector<index_t> const& Map::get_province_index_image() const {
- return province_index_image;
+std::vector<Map::shape_pixel_t> const& Map::get_province_shape_image() const {
+ return province_shape_image;
}
return_t Map::add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func) {
@@ -293,13 +295,14 @@ return_t Map::generate_mapmode_colours(Mapmode::index_t index, uint8_t* target)
Logger::error("Invalid mapmode index: ", index);
return FAILURE;
}
- target += 4; // Skip past Province::NULL_INDEX
+ // Skip past Province::NULL_INDEX
+ for (size_t i = 0; i < MAPMODE_COLOUR_SIZE; ++i)
+ *target++ = 0;
for (Province const& province : provinces.get_items()) {
const colour_t colour = mapmode->get_colour(*this, province);
*target++ = (colour >> 16) & 0xFF;
*target++ = (colour >> 8) & 0xFF;
*target++ = colour & 0xFF;
- *target++ = province.is_water() ? 0 : 255;
}
return SUCCESS;
}
diff --git a/extension/src/openvic2/map/Map.hpp b/extension/src/openvic2/map/Map.hpp
index 9150772..a664d96 100644
--- a/extension/src/openvic2/map/Map.hpp
+++ b/extension/src/openvic2/map/Map.hpp
@@ -26,6 +26,12 @@ namespace OpenVic2 {
* MAP-4
*/
struct Map {
+ #pragma pack(push, 1)
+ struct shape_pixel_t {
+ Province::index_t index;
+ uint8_t terrain;
+ };
+ #pragma pack(pop)
private:
IdentifierRegistry<Province> provinces;
IdentifierRegistry<Region> regions;
@@ -34,7 +40,7 @@ namespace OpenVic2 {
size_t water_province_count = 0;
size_t width = 0, height = 0;
- std::vector<index_t> province_index_image;
+ std::vector<shape_pixel_t> province_shape_image;
public:
Map();
@@ -57,16 +63,17 @@ namespace OpenVic2 {
Region* get_region_by_identifier(std::string const& identifier);
Region const* get_region_by_identifier(std::string const& identifier) const;
- return_t generate_province_index_image(size_t new_width, size_t new_height, uint8_t const* colour_data);
+ return_t generate_province_shape_image(size_t new_width, size_t new_height, uint8_t const* colour_data);
size_t get_width() const;
size_t get_height() const;
- std::vector<index_t> const& get_province_index_image() const;
+ std::vector<shape_pixel_t> const& get_province_shape_image() const;
return_t add_mapmode(std::string const& identifier, Mapmode::colour_func_t colour_func);
void lock_mapmodes();
size_t get_mapmode_count() const;
Mapmode const* get_mapmode_by_index(Mapmode::index_t index) const;
Mapmode const* get_mapmode_by_identifier(std::string const& identifier) const;
+ static constexpr size_t MAPMODE_COLOUR_SIZE = 3;
return_t generate_mapmode_colours(Mapmode::index_t index, uint8_t* target) const;
return_t generate_province_buildings(BuildingManager const& manager);