aboutsummaryrefslogtreecommitdiff
path: root/game/art/technology/army/Military Logistics.png
diff options
context:
space:
mode:
author Spartan322 <Megacake1234@gmail.com>2023-07-07 18:26:54 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-07-09 01:18:04 +0200
commitae16937f45a4d339d579294b7b53e84beec4749e (patch)
tree50800449a7a936cd68e4ba437004929ed166df8f /game/art/technology/army/Military Logistics.png
parent5838c2508682bc3f6e35e44056f9ba229bca4571 (diff)
Add scons-cache support for extension build
Copies how Godot handles scons-cache Add openvic-build action Add openvic-cache action Add mingw-cache action Add verbose and progress Scons options to SConstruct This is completely based on how Godot implemented caching with Scons
Diffstat (limited to 'game/art/technology/army/Military Logistics.png')
0 files changed, 0 insertions, 0 deletions