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author | BrickPi <49528459+BrickPi@users.noreply.github.com> | 2024-01-21 21:10:47 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-21 21:10:47 +0100 |
commit | 0840fd621cf35201f1e5ef90ad09033a2242b181 (patch) | |
tree | 12023bcc0a0b3d598aefec1b70bcd345de946ffe /game/assets/localisation/README.md | |
parent | fc0658161f84c7949198c2d907614acaa4332728 (diff) | |
parent | 369cb94556d82a2c273443ed7628c4cc37458ce0 (diff) |
Merge pull request #197 from OpenVicProject/reorganising
Diffstat (limited to 'game/assets/localisation/README.md')
-rw-r--r-- | game/assets/localisation/README.md | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/game/assets/localisation/README.md b/game/assets/localisation/README.md new file mode 100644 index 0000000..909e380 --- /dev/null +++ b/game/assets/localisation/README.md @@ -0,0 +1,16 @@ +# Localisation + +This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a semicolon-separated key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries. + +``` +;; Example Localisation Comment +EXAMPLE_KEY;Example Value +ANOTHER_EXAMPLE;Another Example; This is a comment + +;; Entries with empty keys/values are skipped but can still produce warnings +THIS;; produces a warning! +;As; does this! +;; This doesn't! +BUT_THIS_DOES +AND_THIS; +``` |