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author BrickPi <49528459+BrickPi@users.noreply.github.com>2024-01-21 21:10:47 +0100
committer GitHub <noreply@github.com>2024-01-21 21:10:47 +0100
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parent369cb94556d82a2c273443ed7628c4cc37458ce0 (diff)
Merge pull request #197 from OpenVicProject/reorganising
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+# Localisation
+
+This folder contains localisations for in-game text. Each sub-folder must be named with a standard locale code, e.g. `en_GB`, to which the localisations contained within it shall apply (Godot's supported locale codes are listed [here](https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html)). These folders contain `.csv` files where each line is interpreted as a semicolon-separated key-value pair. Empty lines allow for spacing out/separating sections, and any further entries beyond the first two on a line are ignored, which can be used to add comments at the end of lines. Lines with their key and value empty are skipped, allowing free-standing comments with no preceeding localisation, but lines with only one of their key or value empty, while not loaded as a localisation, will still result in warnings about incomplete entries.
+
+```
+;; Example Localisation Comment
+EXAMPLE_KEY;Example Value
+ANOTHER_EXAMPLE;Another Example; This is a comment
+
+;; Entries with empty keys/values are skipped but can still produce warnings
+THIS;; produces a warning!
+;As; does this!
+;; This doesn't!
+BUT_THIS_DOES
+AND_THIS;
+```