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author George L. Albany <Megacake1234@gmail.com>2023-01-27 03:58:53 +0100
committer George L. Albany <Megacake1234@gmail.com>2023-01-27 03:58:53 +0100
commit56a5daf59fcd32d0d50eb36945facb2ca980085b (patch)
tree3bdd076222b699e7eb01ff2d6596f679aa9d89ae /game/bin
parentd20ea768a1be4b3a805e68dbe2ea6fd33a108292 (diff)
fix(git): Fix ignoring all bin file names, ignore root directory bin
feat(godot): add openvic2.gdextension for running the extension in Godot
Diffstat (limited to 'game/bin')
-rw-r--r--game/bin/openvic2.gdextension14
1 files changed, 14 insertions, 0 deletions
diff --git a/game/bin/openvic2.gdextension b/game/bin/openvic2.gdextension
new file mode 100644
index 0000000..0a12191
--- /dev/null
+++ b/game/bin/openvic2.gdextension
@@ -0,0 +1,14 @@
+[configuration]
+
+entry_symbol = "openvic2_library_init"
+
+[libraries]
+
+linux.x86_64.debug = "res://bin/openvic2/libopenvic2.linux.template_debug.x86_64.so"
+linux.x86_64.release = "res://bin/openvic2/libopenvic2.linux.template_release.x86_64.so"
+linux.debug.arm64 = "res://bin/openvic2/libopenvic2.linux.template_debug.arm64.so"
+linux.release.arm64 = "res://bin/openvic2/libopenvic2.linux.template_release.arm64.so"
+windows.x86_64.debug = "res://bin/openvic2/libopenvic2.windows.template_debug.x86_64.dll"
+windows.x86_64.release = "res://bin/openvic2/libopenvic2.windows.template_release.x86_64.dll"
+macos.debug = "res://bin/openvic2/libopenvic2.macos.template_debug.framework"
+macos.release = "res://bin/openvic2/libopenvic2.macos.template_release.framework"