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author George L. Albany <Megacake1234@gmail.com>2023-09-07 22:06:52 +0200
committer GitHub <noreply@github.com>2023-09-07 22:06:52 +0200
commit1013b3c21226f703caba954664628694aedde469 (patch)
treed32a9538df7fb451fbbcee91a11f88e5b6d3701a /game/project.godot
parent06816f3b7fd8dd7a2eba7031e0646c250077c96b (diff)
parent0e408c82a010aba96915753d56f83349256f4231 (diff)
Merge pull request #153 from Spartan322/startup-hide
Diffstat (limited to 'game/project.godot')
-rw-r--r--game/project.godot13
1 files changed, 10 insertions, 3 deletions
diff --git a/game/project.godot b/game/project.godot
index f8bd428..ead3c6b 100644
--- a/game/project.godot
+++ b/game/project.godot
@@ -15,17 +15,19 @@ config/description="A faithful recreation of Victoria 2: Heart of Darkness with
run/main_scene="res://src/Game/GameStart.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.1", "Forward Plus")
-boot_splash/bg_color=Color(0.380392, 0.145098, 0.14902, 1)
+boot_splash/bg_color=Color(0, 0, 0, 0)
+boot_splash/show_image=false
boot_splash/image="res://splash_assets/splash_image.png"
config/icon="res://icon.svg"
config/project_settings_override.template="user://settings.cfg"
[autoload]
+Resolution="*res://src/Game/Autoload/Resolution.gd"
ArgumentParser="*res://src/Game/Autoload/Argument/ArgumentParser.tscn"
+WindowOverride="*res://src/Game/Autoload/WindowOverride.gd"
Events="*res://src/Game/Autoload/Events.gd"
GameLoader="*res://src/Game/Autoload/GameLoader.gd"
-Resolution="*res://src/Game/Autoload/Resolution.gd"
SoundManager="*res://src/Game/Autoload/SoundManager.gd"
MusicConductor="*res://src/Game/MusicConductor/MusicConductor.tscn"
Keychain="*res://addons/keychain/Keychain.gd"
@@ -36,10 +38,15 @@ SaveManager="*res://src/Game/Autoload/SaveManager.gd"
window/size/viewport_width=1280
window/size/viewport_height=720
-window/size/mode=3
+window/size/mode=1
window/size/resizable=false
+window/size/borderless=true
+window/size/transparent=true
+window/size/window_width_override=1
+window/size/window_height_override=1
window/stretch/mode="canvas_items"
window/stretch/aspect="ignore"
+window/per_pixel_transparency/allowed=true
[editor_plugins]